feat(perception): vectorised IR→RGB depth alignment
Forward-project IR depth pixels into the RGB pixel grid with a z-buffer. Output uint16 mm at RGB resolution, ready to feed SAM21. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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"""Forward-project an IR depth image into RGB pixel coordinates.
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Vectorised equivalent of librealsense `rs.align(stream.color)`. Each IR pixel
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with valid depth is back-projected to 3D in the IR camera frame, transformed to
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the RGB camera frame via the rigid extrinsics, and projected with RGB
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intrinsics. On collisions the closest point wins (z-buffer).
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Output is a uint16 array in millimeters, shape (rgb_height, rgb_width), with 0
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on pixels that received no IR projection.
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"""
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from __future__ import annotations
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import numpy as np
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from .depth_to_rgb import CameraRegistration
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_SENTINEL = np.iinfo(np.uint32).max
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def align_depth_to_rgb(
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depth_ir_mm: np.ndarray,
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reg: CameraRegistration,
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) -> np.ndarray:
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"""Forward-project IR depth → RGB pixel grid.
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Parameters
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----------
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depth_ir_mm : (H_ir, W_ir) uint16
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Depth in millimeters, IR camera frame. Zero means "no depth".
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reg : CameraRegistration
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IR and RGB intrinsics + IR→RGB rigid transform (translation in meters).
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Returns
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-------
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(reg.rgb_height, reg.rgb_width) uint16
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Depth in millimeters in RGB pixel coordinates; 0 where no IR pixel
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projected.
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"""
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if depth_ir_mm.ndim != 2:
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raise ValueError(f"depth_ir_mm must be 2D, got shape {depth_ir_mm.shape}")
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if depth_ir_mm.shape != (reg.ir_height, reg.ir_width):
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raise ValueError(
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f"depth_ir_mm shape {depth_ir_mm.shape} ≠ IR resolution "
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f"({reg.ir_height}, {reg.ir_width}) from registration"
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)
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H_rgb, W_rgb = reg.rgb_height, reg.rgb_width
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H_ir, W_ir = reg.ir_height, reg.ir_width
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valid = depth_ir_mm > 0
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if not valid.any():
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return np.zeros((H_rgb, W_rgb), dtype=np.uint16)
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v_idx, u_idx = np.where(valid)
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z_ir_m = depth_ir_mm[v_idx, u_idx].astype(np.float64) / 1000.0
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# Back-project IR pixel → 3D point in IR camera frame.
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K_ir_inv = np.linalg.inv(reg.K_ir)
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pixels_h = np.vstack([u_idx.astype(np.float64),
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v_idx.astype(np.float64),
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np.ones_like(u_idx, dtype=np.float64)])
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rays_ir = K_ir_inv @ pixels_h
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P_ir = rays_ir * z_ir_m
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# IR camera frame → RGB camera frame.
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P_rgb = reg.R_ir_to_rgb @ P_ir + reg.t_ir_to_rgb.reshape(3, 1)
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z_rgb = P_rgb[2]
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in_front = z_rgb > 1e-6
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P_rgb = P_rgb[:, in_front]
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if P_rgb.shape[1] == 0:
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return np.zeros((H_rgb, W_rgb), dtype=np.uint16)
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z_rgb = P_rgb[2]
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u_rgb = reg.K_rgb[0, 0] * P_rgb[0] / z_rgb + reg.K_rgb[0, 2]
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v_rgb = reg.K_rgb[1, 1] * P_rgb[1] / z_rgb + reg.K_rgb[1, 2]
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u_int = np.round(u_rgb).astype(np.int64)
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v_int = np.round(v_rgb).astype(np.int64)
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z_mm = np.round(z_rgb * 1000.0).astype(np.int64)
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in_bounds = (
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(u_int >= 0) & (u_int < W_rgb)
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& (v_int >= 0) & (v_int < H_rgb)
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& (z_mm > 0) & (z_mm < 65535)
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)
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u_int = u_int[in_bounds]
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v_int = v_int[in_bounds]
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z_mm = z_mm[in_bounds].astype(np.uint32)
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if z_mm.size == 0:
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return np.zeros((H_rgb, W_rgb), dtype=np.uint16)
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# Z-buffer: initialise to sentinel, reduce-min, then sentinel→0.
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zbuf = np.full(H_rgb * W_rgb, _SENTINEL, dtype=np.uint32)
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flat_idx = v_int * W_rgb + u_int
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np.minimum.at(zbuf, flat_idx, z_mm)
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zbuf[zbuf == _SENTINEL] = 0
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return zbuf.reshape(H_rgb, W_rgb).astype(np.uint16)
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