fix(gui): work_plane 3D view = camera POV + red = excluded points
- Camera at origin (CV frame) looking at +Z with screen-up = CV −Y, so the rendered scene matches the camera's vantage point. OrbitControls retargets to the plane centroid on fit so rotation feels natural. - Simplify scatter coloring to two tones: red for filter-excluded points (signed_distance < −offset_mm/1000), cyan-white for everything kept. Matches the backend filter contract exactly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -192,7 +192,7 @@
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<div class="canvas-wrap" style="width:min(100%,720px)">
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<canvas id="wp3dCanvas" width="720" height="360" style="display:block;background:#0a0d11;border:1px solid var(--border);border-radius:4px"></canvas>
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</div>
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<div class="marker-info">piano viola · verde = inlier · giallo = sopra piano+offset · rosso = sotto piano-offset · grigio = buffer · drag = ruota · wheel = zoom</div>
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<div class="marker-info">vista camera · piano viola · ciano = punti tenuti · rosso = esclusi (sotto piano−offset) · drag = ruota · wheel = zoom</div>
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</div>
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<div>
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<h2>Calibrazione</h2>
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