feat(pose_3d): scene Three.js base (torso, polsi, UCS, grid)
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// Tab "Pose 3D" — viewport Three.js, gizmo translate/rotate, drag dei polsi.
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// Vanilla JS, ES modules.
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { TransformControls } from 'three/addons/controls/TransformControls.js';
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const $ = (id) => document.getElementById(id);
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const POLL_MS = 1000;
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// ----- helpers geometria -----
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function makeUCS(size = 0.1) {
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// 3 linee X(rosso) Y(verde) Z(blu) dalla origine
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const g = new THREE.Group();
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const mat = (color) => new THREE.LineBasicMaterial({ color, linewidth: 2 });
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const make = (dir, color) => {
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const geom = new THREE.BufferGeometry().setFromPoints([
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new THREE.Vector3(0, 0, 0),
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new THREE.Vector3(dir.x * size, dir.y * size, dir.z * size),
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]);
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return new THREE.Line(geom, mat(color));
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};
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g.add(make(new THREE.Vector3(1, 0, 0), 0xe74c3c));
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g.add(make(new THREE.Vector3(0, 1, 0), 0x3ecf8e));
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g.add(make(new THREE.Vector3(0, 0, 1), 0x4da3ff));
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return g;
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}
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function makeWristMarker(color) {
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const group = new THREE.Group();
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const sphere = new THREE.Mesh(
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new THREE.SphereGeometry(0.025, 16, 12),
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new THREE.MeshStandardMaterial({ color, metalness: 0.2, roughness: 0.5 }),
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);
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group.add(sphere);
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group.add(makeUCS(0.07));
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group.userData.sphere = sphere;
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return group;
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}
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// ----- state -----
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const state = {
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three: null, // {scene, camera, renderer, orbit, transform}
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arms: { right: null, left: null }, // wrist groups (real)
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ghosts: { right: null, left: null }, // wrist groups (target preview)
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links: { right: null, left: null }, // line shoulder→wrist
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current: { right: null, left: null }, // {position, quaternion}
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target: { right: null, left: null }, // null = nessuna modifica locale
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active_side: 'right',
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mode: 'editor',
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gizmo_mode: 'translate',
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precise: true,
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saved_poses: {},
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live_max_step_m: 0.15,
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};
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// Posizioni torso e spalle hardcoded (riferimento visivo, non IK)
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const TORSO_POS = new THREE.Vector3(0, 0, 0.40);
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const SHOULDER = {
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right: new THREE.Vector3(0, -0.20, 0.60),
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left: new THREE.Vector3(0, 0.20, 0.60),
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};
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// ----- scene init -----
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function initScene() {
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const canvas = $('p3Canvas');
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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const rect = canvas.parentElement.getBoundingClientRect();
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renderer.setSize(rect.width, rect.height, false);
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renderer.setPixelRatio(window.devicePixelRatio || 1);
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0d1014);
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const camera = new THREE.PerspectiveCamera(45, rect.width / rect.height, 0.05, 20);
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camera.position.set(1, -1, 0.8);
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camera.up.set(0, 0, 1); // Z up (coerente col base frame del robot)
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camera.lookAt(0, 0, 0.3);
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scene.add(new THREE.HemisphereLight(0xffffff, 0x202030, 0.6));
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const dir = new THREE.DirectionalLight(0xffffff, 0.8);
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dir.position.set(2, 2, 3);
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scene.add(dir);
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// Grid + base UCS
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const grid = new THREE.GridHelper(2, 20, 0x444444, 0x222222);
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grid.rotation.x = Math.PI / 2; // piano XY (z=0)
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scene.add(grid);
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const baseUCS = makeUCS(0.2);
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scene.add(baseUCS);
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// Torso
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const torso = new THREE.Mesh(
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new THREE.BoxGeometry(0.20, 0.40, 0.50),
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new THREE.MeshStandardMaterial({ color: 0x4a5560, transparent: true, opacity: 0.7 }),
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);
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torso.position.copy(TORSO_POS);
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scene.add(torso);
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// Arms
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for (const side of ['right', 'left']) {
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const wrist = makeWristMarker(side === 'right' ? 0x4da3ff : 0xff5e7e);
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wrist.position.copy(SHOULDER[side]); // posizione di partenza, sarà aggiornata dal polling
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wrist.userData.side = side;
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scene.add(wrist);
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state.arms[side] = wrist;
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// Linea shoulder → wrist
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const lineGeom = new THREE.BufferGeometry().setFromPoints([
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SHOULDER[side].clone(),
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wrist.position.clone(),
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]);
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const line = new THREE.Line(lineGeom, new THREE.LineBasicMaterial({ color: 0xaaaaaa }));
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scene.add(line);
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state.links[side] = line;
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// Ghost (preview target), inizialmente nascosto
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const ghost = makeWristMarker(side === 'right' ? 0x4da3ff : 0xff5e7e);
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ghost.userData.sphere.material = ghost.userData.sphere.material.clone();
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ghost.userData.sphere.material.transparent = true;
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ghost.userData.sphere.material.opacity = 0.4;
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ghost.visible = false;
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scene.add(ghost);
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state.ghosts[side] = ghost;
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}
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const orbit = new OrbitControls(camera, renderer.domElement);
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orbit.target.set(0, 0, 0.3);
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orbit.update();
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const transform = new TransformControls(camera, renderer.domElement);
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transform.setMode('translate');
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// Disable orbit while dragging gizmo
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transform.addEventListener('dragging-changed', (e) => { orbit.enabled = !e.value; });
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scene.add(transform);
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state.three = { scene, camera, renderer, orbit, transform };
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// Resize handler
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const onResize = () => {
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const r = canvas.parentElement.getBoundingClientRect();
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renderer.setSize(r.width, r.height, false);
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camera.aspect = r.width / r.height;
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camera.updateProjectionMatrix();
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};
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window.addEventListener('resize', onResize);
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// Render loop
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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animate();
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}
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// ----- init triggered on first activation -----
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let inited = false;
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function ensureInit() {
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if (inited) return;
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if (!$('p3Canvas')) return;
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inited = true;
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initScene();
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}
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// Observe quando la tab diventa visibile per inizializzare
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const tabObserver = new MutationObserver(() => {
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if ($('tab-pose-3d')?.classList.contains('active')) ensureInit();
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});
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if ($('tab-pose-3d')) {
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tabObserver.observe($('tab-pose-3d'), { attributes: true, attributeFilter: ['class'] });
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// Se è già attivo all'avvio
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if ($('tab-pose-3d').classList.contains('active')) ensureInit();
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}
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