// Tab "Pose 3D" — viewport Three.js, gizmo translate/rotate, drag dei polsi. // Vanilla JS, ES modules. import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { TransformControls } from 'three/addons/controls/TransformControls.js'; const $ = (id) => document.getElementById(id); const POLL_MS = 1000; // ----- helpers geometria ----- function makeUCS(size = 0.1) { // 3 linee X(rosso) Y(verde) Z(blu) dalla origine const g = new THREE.Group(); const mat = (color) => new THREE.LineBasicMaterial({ color, linewidth: 2 }); const make = (dir, color) => { const geom = new THREE.BufferGeometry().setFromPoints([ new THREE.Vector3(0, 0, 0), new THREE.Vector3(dir.x * size, dir.y * size, dir.z * size), ]); return new THREE.Line(geom, mat(color)); }; g.add(make(new THREE.Vector3(1, 0, 0), 0xe74c3c)); g.add(make(new THREE.Vector3(0, 1, 0), 0x3ecf8e)); g.add(make(new THREE.Vector3(0, 0, 1), 0x4da3ff)); return g; } function makeWristMarker(color) { const group = new THREE.Group(); const sphere = new THREE.Mesh( new THREE.SphereGeometry(0.025, 16, 12), new THREE.MeshStandardMaterial({ color, metalness: 0.2, roughness: 0.5 }), ); group.add(sphere); group.add(makeUCS(0.07)); group.userData.sphere = sphere; return group; } // ----- state ----- const state = { three: null, // {scene, camera, renderer, orbit, transform} arms: { right: null, left: null }, // wrist groups (real) ghosts: { right: null, left: null }, // wrist groups (target preview) links: { right: null, left: null }, // line shoulder→wrist current: { right: null, left: null }, // {position, quaternion} target: { right: null, left: null }, // null = nessuna modifica locale active_side: 'right', mode: 'editor', gizmo_mode: 'translate', precise: true, saved_poses: {}, live_max_step_m: 0.15, }; // Posizioni torso e spalle hardcoded (riferimento visivo, non IK) const TORSO_POS = new THREE.Vector3(0, 0, 0.40); const SHOULDER = { right: new THREE.Vector3(0, -0.20, 0.60), left: new THREE.Vector3(0, 0.20, 0.60), }; // ----- scene init ----- function initScene() { const canvas = $('p3Canvas'); const renderer = new THREE.WebGLRenderer({ canvas, antialias: true }); const rect = canvas.parentElement.getBoundingClientRect(); renderer.setSize(rect.width, rect.height, false); renderer.setPixelRatio(window.devicePixelRatio || 1); const scene = new THREE.Scene(); scene.background = new THREE.Color(0x0d1014); const camera = new THREE.PerspectiveCamera(45, rect.width / rect.height, 0.05, 20); camera.position.set(1, -1, 0.8); camera.up.set(0, 0, 1); // Z up (coerente col base frame del robot) camera.lookAt(0, 0, 0.3); scene.add(new THREE.HemisphereLight(0xffffff, 0x202030, 0.6)); const dir = new THREE.DirectionalLight(0xffffff, 0.8); dir.position.set(2, 2, 3); scene.add(dir); // Grid + base UCS const grid = new THREE.GridHelper(2, 20, 0x444444, 0x222222); grid.rotation.x = Math.PI / 2; // piano XY (z=0) scene.add(grid); const baseUCS = makeUCS(0.2); scene.add(baseUCS); // Torso const torso = new THREE.Mesh( new THREE.BoxGeometry(0.20, 0.40, 0.50), new THREE.MeshStandardMaterial({ color: 0x4a5560, transparent: true, opacity: 0.7 }), ); torso.position.copy(TORSO_POS); scene.add(torso); // Arms for (const side of ['right', 'left']) { const wrist = makeWristMarker(side === 'right' ? 0x4da3ff : 0xff5e7e); wrist.position.copy(SHOULDER[side]); // posizione di partenza, sarà aggiornata dal polling wrist.userData.side = side; scene.add(wrist); state.arms[side] = wrist; // Linea shoulder → wrist const lineGeom = new THREE.BufferGeometry().setFromPoints([ SHOULDER[side].clone(), wrist.position.clone(), ]); const line = new THREE.Line(lineGeom, new THREE.LineBasicMaterial({ color: 0xaaaaaa })); scene.add(line); state.links[side] = line; // Ghost (preview target), inizialmente nascosto const ghost = makeWristMarker(side === 'right' ? 0x4da3ff : 0xff5e7e); ghost.userData.sphere.material = ghost.userData.sphere.material.clone(); ghost.userData.sphere.material.transparent = true; ghost.userData.sphere.material.opacity = 0.4; ghost.visible = false; scene.add(ghost); state.ghosts[side] = ghost; } const orbit = new OrbitControls(camera, renderer.domElement); orbit.target.set(0, 0, 0.3); orbit.update(); const transform = new TransformControls(camera, renderer.domElement); transform.setMode('translate'); // Disable orbit while dragging gizmo transform.addEventListener('dragging-changed', (e) => { orbit.enabled = !e.value; }); scene.add(transform); state.three = { scene, camera, renderer, orbit, transform }; // Resize handler const onResize = () => { const r = canvas.parentElement.getBoundingClientRect(); renderer.setSize(r.width, r.height, false); camera.aspect = r.width / r.height; camera.updateProjectionMatrix(); }; window.addEventListener('resize', onResize); // Render loop function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } animate(); } // ----- init triggered on first activation ----- let inited = false; function ensureInit() { if (inited) return; if (!$('p3Canvas')) return; inited = true; initScene(); } // Observe quando la tab diventa visibile per inizializzare const tabObserver = new MutationObserver(() => { if ($('tab-pose-3d')?.classList.contains('active')) ensureInit(); }); if ($('tab-pose-3d')) { tabObserver.observe($('tab-pose-3d'), { attributes: true, attributeFilter: ['class'] }); // Se è già attivo all'avvio if ($('tab-pose-3d').classList.contains('active')) ensureInit(); }