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Presa-Mano/src/presa_mano/perception/stl_sampler.py
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2026-05-13 10:01:25 +02:00

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2.5 KiB
Python

"""Parse binary/ASCII STL bytes and uniformly sample the surface.
Output unit follows the STL convention (no unit conversion - STL files for
robotics are by convention in millimetres, but we don't enforce it here).
"""
from __future__ import annotations
import io
import numpy as np
from stl import mesh as stl_mesh
def parse_stl_bytes(stl_bytes: bytes) -> tuple[np.ndarray, np.ndarray]:
"""Parse STL bytes (binary or ASCII) -> (vertices (M,3) float64,
triangles (T,3) int32).
Vertices are deduplicated so the same point used by multiple triangles
appears once. Raises numpy_stl exceptions on malformed input.
"""
m = stl_mesh.Mesh.from_file(filename="dummy.stl", fh=io.BytesIO(stl_bytes))
# m.vectors shape: (T, 3, 3) - three vertices per triangle, raw.
if m.vectors is None or len(m.vectors) == 0:
raise ValueError("STL parse yielded no triangles (empty or malformed)")
tris_raw = np.asarray(m.vectors, dtype=np.float64).reshape(-1, 3)
unique, inverse = np.unique(tris_raw, axis=0, return_inverse=True)
triangles = inverse.reshape(-1, 3).astype(np.int32)
return unique, triangles
def sample_surface(
vertices: np.ndarray,
triangles: np.ndarray,
n: int,
seed: int = 0,
) -> np.ndarray:
"""Sample n points uniformly on the mesh surface, weighted by triangle area.
Algorithm:
1. Compute area for each triangle.
2. Cumulative area -> pick triangle index via inverse CDF.
3. For each pick, sample a uniform barycentric coordinate:
(1-sqrt(r1)) A + sqrt(r1)(1-r2) B + sqrt(r1) r2 C with r1, r2 ~ U(0,1).
"""
if triangles.size == 0:
return np.empty((0, 3), dtype=np.float64)
A = vertices[triangles[:, 0]]
B = vertices[triangles[:, 1]]
C = vertices[triangles[:, 2]]
areas = 0.5 * np.linalg.norm(np.cross(B - A, C - A), axis=1)
total = areas.sum()
if total <= 0.0:
# degenerate mesh: fall back to vertex sampling
rng = np.random.default_rng(seed)
idx = rng.integers(0, vertices.shape[0], size=n)
return vertices[idx]
cdf = np.cumsum(areas) / total
rng = np.random.default_rng(seed)
u = rng.random(n)
tri_idx = np.searchsorted(cdf, u, side="right")
tri_idx = np.clip(tri_idx, 0, triangles.shape[0] - 1)
r1 = rng.random(n)
r2 = rng.random(n)
sqrt_r1 = np.sqrt(r1)
w_a = (1.0 - sqrt_r1)[:, None]
w_b = (sqrt_r1 * (1.0 - r2))[:, None]
w_c = (sqrt_r1 * r2)[:, None]
return (w_a * A[tri_idx] + w_b * B[tri_idx] + w_c * C[tri_idx]).astype(np.float64)