Files
Presa-Mano/docs/superpowers/plans/2026-05-21-pose-3d-tab.md
Adriano Dal PastroandClaude Opus 4.7 feaab2aae7 docs(pose_3d): implementation plan
Plan dettagliato per la tab "Pose 3D" (writing-plans skill),
basato sullo spec del 2026-05-21. 15 task suddivisi in backend
(routes + tests TDD) e frontend (Three.js viewport + gizmo +
mode toggle Editor/Jog).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 15:44:55 +02:00

62 KiB

Tab "Pose 3D" Implementation Plan

For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (- [ ]) syntax for tracking.

Goal: Aggiungere alla GUI presa-mano una tab "3D Pose" che mostra entrambi i polsi del robot attivo in un viewport Three.js, permette di trascinarli con un gizmo (translate+rotate) e di applicare la posa al robot in modalità Editor (simulato) o Jog (move reale al mouseup, con safety guard sul delta).

Architecture: Nuovo router FastAPI /api/pose_3d/* (state, apply, poses CRUD, unlock proxy). Frontend vanilla JS + Three.js già bundled in web/vendor/three/. TransformControls (non ancora presente) viene aggiunto in web/vendor/three/addons/controls/. Persistenza pose con nome in config.yaml > pose_3d.named_poses.

Tech Stack: FastAPI + Pydantic + numpy (backend), Three.js 0.x (vendored locally) + vanilla JS (frontend), pytest + TestClient + MagicMock (tests). Spec: docs/superpowers/specs/2026-05-21-pose-3d-tab-design.md.


File Structure

Created:

  • src/presa_mano/api/pose_3d_routes.py — router e Pydantic models
  • tests/test_pose_3d_routes.py — test integration su endpoint
  • tests/test_pose_3d_quaternion.py — test unit su quaternion normalization
  • web/pose_3d.js — scene Three.js + UI logic
  • web/pose_3d.css — styles della tab
  • web/vendor/three/addons/controls/TransformControls.js — vendored

Modified:

  • src/presa_mano/main.py — registra il nuovo router
  • config.yaml — aggiunge pose_3d.{live_max_step_m, named_poses}
  • web/index.html — aggiunge tab "Pose 3D" alla nav, panel HTML, link CSS, import del modulo JS

Task 1: Config schema + skeleton del router

Files:

  • Modify: config.yaml

  • Create: src/presa_mano/api/pose_3d_routes.py

  • Modify: src/presa_mano/main.py:12-25 (import), :39-50 (include_router)

  • Test: tests/test_pose_3d_routes.py

  • Step 1: Aggiungi sezione pose_3d al config

Apri config.yaml, trova la sezione tab_right_arm: e DOPO la sua chiusura (prima di grasp: o sezione successiva) aggiungi:

pose_3d:
  live_max_step_m: 0.15
  named_poses: {}
  • Step 2: Scrivi il test failing per GET /state

Crea tests/test_pose_3d_routes.py:

"""Integration test del router /api/pose_3d/*."""
from __future__ import annotations

from unittest.mock import patch, MagicMock

from fastapi.testclient import TestClient

from presa_mano.main import app

client = TestClient(app)


def _fake_wrist_pair():
    return {
        "left_wrist":  {"position": [0.10, 0.20, 0.30], "quaternion": [0, 0, 0, 1]},
        "right_wrist": {"position": [0.30, -0.20, 0.30], "quaternion": [0, 0, 0, 1]},
    }


def test_state_returns_both_wrists():
    with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
        g1 = MagicMock()
        g1.wrist.return_value = _fake_wrist_pair()
        g1_factory.return_value = g1
        r = client.get("/api/pose_3d/state")
        assert r.status_code == 200
        body = r.json()
        assert "wrist" in body
        assert body["wrist"]["left"]["position"] == [0.10, 0.20, 0.30]
        assert body["wrist"]["right"]["position"] == [0.30, -0.20, 0.30]
        assert "poses" in body
        assert "live_max_step_m" in body
        assert body["robot_active"] in ("g1", "h1")
  • Step 3: Run test to verify it fails

Run: uv run pytest tests/test_pose_3d_routes.py::test_state_returns_both_wrists -v Expected: FAIL (router non esiste).

  • Step 4: Crea il router con endpoint /state

Crea src/presa_mano/api/pose_3d_routes.py:

"""Endpoint per la tab "Pose 3D": editor visuale + jog dei polsi."""
from __future__ import annotations

import logging
from typing import Any, Literal, Optional

from fastapi import APIRouter, HTTPException
from pydantic import BaseModel, Field

from ..clients import G1Unavailable
from ..config import get_config
from ..timing import Stopwatch
from . import _deps

router = APIRouter()
log = logging.getLogger(__name__)


class WristPose(BaseModel):
    position: list[float]
    quaternion: list[float]


class NamedPose(BaseModel):
    side: Literal["left", "right"]
    position: list[float] = Field(min_length=3, max_length=3)
    quaternion: list[float] = Field(min_length=4, max_length=4)
    note: Optional[str] = None


@router.get("/state")
def get_state() -> dict[str, Any]:
    sw = Stopwatch()
    try:
        with sw.step("g1_wrist"):
            w = _deps.g1().wrist()
    except G1Unavailable as e:
        raise HTTPException(status_code=502, detail=f"G1 unavailable: {e}")
    cfg = get_config().get("pose_3d", {}) or {}
    return {
        "robot_active": _deps.active_robot_key(),
        "wrist": {
            "left": {
                "position": list(w["left_wrist"]["position"]),
                "quaternion": list(w["left_wrist"]["quaternion"]),
            },
            "right": {
                "position": list(w["right_wrist"]["position"]),
                "quaternion": list(w["right_wrist"]["quaternion"]),
            },
        },
        "poses": cfg.get("named_poses") or {},
        "live_max_step_m": float(cfg.get("live_max_step_m", 0.15)),
        "timings_ms": sw.as_dict(),
    }
  • Step 5: Registra il router in main.py

In src/presa_mano/main.py, nella tupla di import dei routers, aggiungi pose_3d_routes:

from .api import (
    agent_routes,
    calibration_routes,
    config_routes,
    grasp_routes,
    home_routes,
    models_routes,
    perception_routes,
    pose_3d_routes,
    posture_routes,
    right_arm_routes,
    robot_routes,
    wrist_routes,
    work_plane_routes,
)

E dopo l'ultima riga app.include_router(work_plane_routes.router, ...) aggiungi:

app.include_router(pose_3d_routes.router, prefix="/api/pose_3d", tags=["pose_3d"])
  • Step 6: Run test to verify it passes

Run: uv run pytest tests/test_pose_3d_routes.py::test_state_returns_both_wrists -v Expected: PASS.

  • Step 7: Test G1 unavailable

Aggiungi a tests/test_pose_3d_routes.py:

def test_state_502_when_g1_unavailable():
    from presa_mano.clients import G1Unavailable
    with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
        g1 = MagicMock()
        g1.wrist.side_effect = G1Unavailable("connection refused")
        g1_factory.return_value = g1
        r = client.get("/api/pose_3d/state")
        assert r.status_code == 502

Run: uv run pytest tests/test_pose_3d_routes.py -v → both PASS.

  • Step 8: Commit
git add config.yaml src/presa_mano/api/pose_3d_routes.py src/presa_mano/main.py tests/test_pose_3d_routes.py
git commit -m "feat(pose_3d): router skeleton + GET /state"

Task 2: Quaternion normalization + POST /apply

Files:

  • Create: tests/test_pose_3d_quaternion.py

  • Modify: src/presa_mano/api/pose_3d_routes.py

  • Modify: tests/test_pose_3d_routes.py

  • Step 1: Test failing per quaternion normalization

Crea tests/test_pose_3d_quaternion.py:

"""Unit test della normalizzazione quaternion server-side."""
from __future__ import annotations

import math
import numpy as np
import pytest

from presa_mano.api.pose_3d_routes import normalize_quaternion


def test_already_normalized_is_unchanged():
    q = [0.0, 0.0, 0.0, 1.0]
    out = normalize_quaternion(q)
    assert np.allclose(out, q)


def test_not_normalized_gets_normalized_to_unit_length():
    # scala 2.0
    q = [0.0, 0.0, 0.0, 2.0]
    out = normalize_quaternion(q)
    norm = math.sqrt(sum(x*x for x in out))
    assert abs(norm - 1.0) < 1e-9


def test_degenerate_zero_quat_raises():
    with pytest.raises(ValueError, match="degenerate"):
        normalize_quaternion([0.0, 0.0, 0.0, 0.0])


def test_near_zero_quat_raises():
    with pytest.raises(ValueError, match="degenerate"):
        normalize_quaternion([1e-9, 0.0, 0.0, 1e-9])
  • Step 2: Run to verify FAIL

Run: uv run pytest tests/test_pose_3d_quaternion.py -v Expected: FAIL (normalize_quaternion non importabile).

  • Step 3: Implementa la helper

In src/presa_mano/api/pose_3d_routes.py, dopo gli import aggiungi:

import math


def normalize_quaternion(q: list[float]) -> list[float]:
    """Normalizza un quaternion a lunghezza unitaria. Solleva ValueError se
    la norma e' troppo piccola per essere normalizzata in modo sensato
    (es. quaternion zero, sotto 1e-6)."""
    n = math.sqrt(sum(float(x)*float(x) for x in q))
    if n < 1e-6:
        raise ValueError(f"quaternion is degenerate (norm={n:.3e})")
    return [float(x) / n for x in q]
  • Step 4: Run quaternion test → PASS

Run: uv run pytest tests/test_pose_3d_quaternion.py -v Expected: 4 PASS.

  • Step 5: Test failing per POST /apply (dry-run)

Aggiungi a tests/test_pose_3d_routes.py:

def test_apply_dry_run_calls_g1_with_dry_run_true():
    captured = {}
    def _abs(**kw):
        captured.update(kw)
        return {"ok": True, "reached_target": True}
    with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
        g1 = MagicMock()
        g1.wrist_absolute.side_effect = _abs
        g1_factory.return_value = g1
        r = client.post("/api/pose_3d/apply", json={
            "side": "right",
            "position": [0.30, -0.20, 0.30],
            "quaternion": [0, 0, 0, 1],
            "dry_run": True,
        })
        assert r.status_code == 200
        body = r.json()
        assert body["applied"] is False
        # Verifica che il client G1 sia stato creato con dry_run=True
        # (passato a _deps.g1(dry_run=...))
        assert g1_factory.call_args.kwargs.get("dry_run") is True
        assert captured["side"] == "right"
        assert captured["position"] == [0.30, -0.20, 0.30]


def test_apply_real_call():
    with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
        g1 = MagicMock()
        g1.wrist_absolute.return_value = {"ok": True, "reached_target": True}
        g1_factory.return_value = g1
        r = client.post("/api/pose_3d/apply", json={
            "side": "left", "position": [0.1, 0.2, 0.3],
            "quaternion": [0, 0, 0, 1], "dry_run": False,
        })
        assert r.status_code == 200
        body = r.json()
        assert body["applied"] is True
        assert g1_factory.call_args.kwargs.get("dry_run") is False


def test_apply_422_bad_side():
    r = client.post("/api/pose_3d/apply", json={
        "side": "middle", "position": [0,0,0], "quaternion": [0,0,0,1],
    })
    assert r.status_code == 422


def test_apply_422_degenerate_quaternion():
    with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
        g1_factory.return_value = MagicMock()
        r = client.post("/api/pose_3d/apply", json={
            "side": "right", "position": [0,0,0], "quaternion": [0,0,0,0],
        })
        assert r.status_code == 422
        assert "degenerate" in r.json()["detail"]


def test_apply_normalizes_quaternion_before_forwarding():
    captured = {}
    def _abs(**kw):
        captured.update(kw)
        return {"ok": True}
    with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
        g1 = MagicMock(); g1.wrist_absolute.side_effect = _abs
        g1_factory.return_value = g1
        # quat con scala 2.0
        r = client.post("/api/pose_3d/apply", json={
            "side": "right", "position": [0,0,0], "quaternion": [0, 0, 0, 2.0],
        })
        assert r.status_code == 200
        # Il g1 deve ricevere il quat normalizzato (norma 1)
        q = captured["quaternion"]
        norm = sum(x*x for x in q) ** 0.5
        assert abs(norm - 1.0) < 1e-6
  • Step 6: Run to FAIL

Run: uv run pytest tests/test_pose_3d_routes.py -v Expected: i nuovi test FAIL (endpoint /apply non esiste).

  • Step 7: Implementa POST /apply

In src/presa_mano/api/pose_3d_routes.py, aggiungi i model e la route:

class ApplyReq(BaseModel):
    side: Literal["left", "right"]
    position: list[float] = Field(min_length=3, max_length=3)
    quaternion: list[float] = Field(min_length=4, max_length=4)
    dry_run: bool = True
    precise: bool = True


@router.post("/apply")
def post_apply(req: ApplyReq) -> dict[str, Any]:
    sw = Stopwatch()
    try:
        quat_norm = normalize_quaternion(req.quaternion)
    except ValueError as e:
        raise HTTPException(status_code=422, detail=str(e))
    try:
        with sw.step("wrist_absolute"):
            res = _deps.g1(dry_run=req.dry_run).wrist_absolute(
                side=req.side,
                position=list(req.position),
                quaternion=quat_norm,
                precise=req.precise,
            )
    except G1Unavailable as e:
        raise HTTPException(status_code=502, detail=f"G1 unavailable: {e}")
    return {
        "result": res,
        "applied": not req.dry_run,
        "side": req.side,
        "position": list(req.position),
        "quaternion": quat_norm,
        "timings_ms": sw.as_dict(),
    }
  • Step 8: Run all pose_3d tests → PASS

Run: uv run pytest tests/test_pose_3d_routes.py tests/test_pose_3d_quaternion.py -v Expected: tutti i test passano.

  • Step 9: Commit
git add src/presa_mano/api/pose_3d_routes.py tests/test_pose_3d_routes.py tests/test_pose_3d_quaternion.py
git commit -m "feat(pose_3d): POST /apply + quaternion normalization"

Task 3: Named poses CRUD

Files:

  • Modify: src/presa_mano/api/pose_3d_routes.py

  • Modify: tests/test_pose_3d_routes.py

  • Step 1: Test failing per PUT /poses/{name}

Aggiungi a tests/test_pose_3d_routes.py:

def test_put_pose_persists_in_config():
    payload = {
        "side": "right",
        "position": [0.30, -0.20, 0.30],
        "quaternion": [0, 0, 0, 1],
        "note": "test pose",
    }
    r = client.put("/api/pose_3d/poses/test1", json=payload)
    assert r.status_code == 200
    body = r.json()
    assert body["pose"]["side"] == "right"
    assert body["pose"]["note"] == "test pose"
    # Verifica che sia anche in GET /poses
    r2 = client.get("/api/pose_3d/poses")
    assert "test1" in r2.json()


def test_put_pose_422_bad_name():
    r = client.put("/api/pose_3d/poses/with spaces!", json={
        "side": "right", "position": [0,0,0], "quaternion": [0,0,0,1],
    })
    assert r.status_code == 422
    assert "name" in r.json()["detail"].lower()


def test_delete_pose_removes_it():
    # prima salva
    client.put("/api/pose_3d/poses/todelete", json={
        "side": "left", "position": [0,0,0], "quaternion": [0,0,0,1],
    })
    # poi cancella
    r = client.delete("/api/pose_3d/poses/todelete")
    assert r.status_code == 200
    # verifica non presente
    r2 = client.get("/api/pose_3d/poses")
    assert "todelete" not in r2.json()


def test_delete_pose_404_when_missing():
    r = client.delete("/api/pose_3d/poses/nonexistent")
    assert r.status_code == 404
  • Step 2: Run to FAIL

Run: uv run pytest tests/test_pose_3d_routes.py -v Expected: 4 nuovi test FAIL.

  • Step 3: Implementa CRUD endpoint

In src/presa_mano/api/pose_3d_routes.py aggiungi:

import re

from ..config import update_config

_NAME_RE = re.compile(r"^[A-Za-z0-9_-]{1,40}$")


def _validate_name(name: str) -> None:
    if not _NAME_RE.match(name):
        raise HTTPException(
            status_code=422,
            detail=f"name must match {_NAME_RE.pattern}",
        )


@router.get("/poses")
def get_poses() -> dict[str, Any]:
    cfg = get_config().get("pose_3d", {}) or {}
    return cfg.get("named_poses") or {}


@router.put("/poses/{name}")
def put_pose(name: str, req: NamedPose) -> dict[str, Any]:
    _validate_name(name)
    try:
        quat_norm = normalize_quaternion(req.quaternion)
    except ValueError as e:
        raise HTTPException(status_code=422, detail=str(e))
    pose = {
        "side": req.side,
        "position": list(req.position),
        "quaternion": quat_norm,
    }
    if req.note is not None:
        pose["note"] = req.note
    cfg = get_config().get("pose_3d", {}) or {}
    poses = dict(cfg.get("named_poses") or {})
    poses[name] = pose
    update_config({"pose_3d": {"named_poses": poses}})
    return {"name": name, "pose": pose}


@router.delete("/poses/{name}")
def delete_pose(name: str) -> dict[str, Any]:
    _validate_name(name)
    cfg = get_config().get("pose_3d", {}) or {}
    poses = dict(cfg.get("named_poses") or {})
    if name not in poses:
        raise HTTPException(status_code=404, detail=f"pose '{name}' non trovata")
    del poses[name]
    update_config({"pose_3d": {"named_poses": poses}})
    return {"deleted": name}
  • Step 4: Run → PASS

Run: uv run pytest tests/test_pose_3d_routes.py -v Expected: tutti i test passano. La fixture _restore_config_yaml (già in conftest.py) ripristina il file dopo ogni test.

  • Step 5: Commit
git add src/presa_mano/api/pose_3d_routes.py tests/test_pose_3d_routes.py
git commit -m "feat(pose_3d): named poses GET/PUT/DELETE"

Task 4: POST /poses/{name}/go

Files:

  • Modify: src/presa_mano/api/pose_3d_routes.py

  • Modify: tests/test_pose_3d_routes.py

  • Step 1: Test failing

Aggiungi:

def test_go_pose_404_when_missing():
    r = client.post("/api/pose_3d/poses/missing/go", json={"dry_run": True})
    assert r.status_code == 404


def test_go_pose_executes_via_g1_with_stored_values():
    captured = {}
    def _abs(**kw):
        captured.update(kw)
        return {"ok": True}
    # salva una posa
    client.put("/api/pose_3d/poses/test_go", json={
        "side": "left",
        "position": [0.11, 0.22, 0.33],
        "quaternion": [0, 0, 0, 1],
    })
    with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
        g1 = MagicMock(); g1.wrist_absolute.side_effect = _abs
        g1_factory.return_value = g1
        r = client.post("/api/pose_3d/poses/test_go/go",
                        json={"dry_run": False, "precise": True})
        assert r.status_code == 200
        assert captured["side"] == "left"
        assert captured["position"] == [0.11, 0.22, 0.33]
        assert captured["precise"] is True
  • Step 2: Run → FAIL

Run: uv run pytest tests/test_pose_3d_routes.py -v

  • Step 3: Implementa
class GoReq(BaseModel):
    dry_run: bool = True
    precise: bool = True


@router.post("/poses/{name}/go")
def post_go_pose(name: str, req: GoReq) -> dict[str, Any]:
    _validate_name(name)
    cfg = get_config().get("pose_3d", {}) or {}
    poses = cfg.get("named_poses") or {}
    pose = poses.get(name)
    if pose is None:
        raise HTTPException(status_code=404, detail=f"pose '{name}' non trovata")
    sw = Stopwatch()
    try:
        with sw.step("wrist_absolute"):
            res = _deps.g1(dry_run=req.dry_run).wrist_absolute(
                side=pose["side"],
                position=list(pose["position"]),
                quaternion=list(pose["quaternion"]),
                precise=req.precise,
            )
    except G1Unavailable as e:
        raise HTTPException(status_code=502, detail=f"G1 unavailable: {e}")
    return {
        "name": name,
        "result": res,
        "applied": not req.dry_run,
        "timings_ms": sw.as_dict(),
    }
  • Step 4: Run → PASS

Run: uv run pytest tests/test_pose_3d_routes.py -v

  • Step 5: Commit
git add src/presa_mano/api/pose_3d_routes.py tests/test_pose_3d_routes.py
git commit -m "feat(pose_3d): POST /poses/{name}/go"

Task 5: POST /unlock proxy

Files:

  • Modify: src/presa_mano/api/pose_3d_routes.py

  • Modify: tests/test_pose_3d_routes.py

  • Step 1: Test failing

Aggiungi:

def test_unlock_proxies_to_bridge():
    def _post(url, *args, **kw):
        assert url.endswith("/unlock")
        resp = MagicMock()
        resp.json.return_value = {"ok": True, "message": "unlocked"}
        return resp
    with patch("presa_mano.api.pose_3d_routes.httpx.post", side_effect=_post):
        r = client.post("/api/pose_3d/unlock")
        assert r.status_code == 200
        assert r.json()["ok"] is True
  • Step 2: Run → FAIL

  • Step 3: Implementa

In pose_3d_routes.py, dopo gli import esistenti aggiungi:

import httpx

E sotto le altre routes:

@router.post("/unlock")
def post_unlock() -> dict[str, Any]:
    """Proxy a POST {bridge}/unlock. Recovery rapido da arms: error_timeout."""
    cfg = get_config()
    key = _deps.active_robot_key()
    base = ((cfg.get("services", {}) or {}).get(key, {}) or {}).get("base_url")
    if not base:
        raise HTTPException(
            status_code=502,
            detail=f"services.{key}.base_url non configurato",
        )
    try:
        r = httpx.post(f"{base.rstrip('/')}/unlock", timeout=3.0)
        r.raise_for_status()
    except httpx.HTTPError as e:
        raise HTTPException(status_code=502, detail=f"bridge unlock: {e}")
    return r.json()
  • Step 4: Run → PASS

Run: uv run pytest tests/test_pose_3d_routes.py tests/test_pose_3d_quaternion.py -v Expected: tutti i test del backend passano.

  • Step 5: Run l'INTERA suite per non-regression

Run: uv run pytest tests/ -q Expected: tutti i test passano.

  • Step 6: Commit
git add src/presa_mano/api/pose_3d_routes.py tests/test_pose_3d_routes.py
git commit -m "feat(pose_3d): POST /unlock proxy + non-regression check"

Task 6: Vendor TransformControls.js

Files:

  • Create: web/vendor/three/addons/controls/TransformControls.js

  • Step 1: Trova la versione di Three.js in uso

Run: grep -m1 -E 'REVISION|version' web/vendor/three/build/three.module.js | head -3 Expected: una stringa tipo REVISION = '160' o simile. Annotare il numero.

  • Step 2: Scarica TransformControls.js dalla stessa release

Run (sostituendo <REV> con il numero del passo 1):

curl -fsSL \
  "https://raw.githubusercontent.com/mrdoob/three.js/r<REV>/examples/jsm/controls/TransformControls.js" \
  -o web/vendor/three/addons/controls/TransformControls.js

Verifica:

ls -la web/vendor/three/addons/controls/TransformControls.js
head -5 web/vendor/three/addons/controls/TransformControls.js

Expected: file di ~40-60 KB, prima riga contiene import da 'three'.

  • Step 3: Smoke test che caricabile dal browser

Run il container se non già su:

cd /opt/docker/robotserver && docker compose up -d --build presa-mano

Quando healthy:

until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
curl -fsS -o /dev/null -w "%{http_code}\n" \
  http://localhost:8890/static/vendor/three/addons/controls/TransformControls.js

Expected: 200.

  • Step 4: Commit
git add web/vendor/three/addons/controls/TransformControls.js
git commit -m "chore(web): vendor TransformControls (per tab Pose 3D)"

Task 7: HTML + CSS della tab "Pose 3D"

Files:

  • Modify: web/index.html (nav + nuovo <section> + link CSS + import del modulo JS)

  • Create: web/pose_3d.css

  • Step 1: Aggiungi il bottone nav e la section

In web/index.html, dopo <button class="tab" data-tab="right-arm">Braccio DX</button> (riga ~19) aggiungi:

    <button class="tab" data-tab="pose-3d">Pose 3D</button>

Poi, DOPO la chiusura della section #tab-right-arm e PRIMA di #tab-ee, aggiungi:

<!-- ============================== POSE 3D ============================== -->
<section class="panel" id="tab-pose-3d">
  <div class="p3-layout">
    <div class="p3-viewport">
      <canvas id="p3Canvas"></canvas>
      <div class="p3-mode-badge" id="p3ModeBadge">Editor</div>
      <div class="p3-help">click polso = seleziona · gizmo: T sposta / R ruota · drag = muovi · orbit = wheel/drag fondo · pan = shift+drag</div>
    </div>
    <aside class="p3-sidebar">
      <div class="p3-section">
        <h3>Modalità</h3>
        <div class="p3-row">
          <label><input type="radio" name="p3Mode" value="editor" checked> Editor (simulato)</label>
          <label><input type="radio" name="p3Mode" value="jog"> Jog (move reale)</label>
        </div>
        <label class="p3-check"><input type="checkbox" id="p3Precise" checked> Precise (controllo accurato)</label>
      </div>

      <div class="p3-section">
        <h3>Polso attivo</h3>
        <div class="p3-row">
          <label><input type="radio" name="p3Side" value="right" checked> Destro</label>
          <label><input type="radio" name="p3Side" value="left"> Sinistro</label>
        </div>
        <div class="p3-row">
          <label><input type="radio" name="p3Gizmo" value="translate" checked> T sposta</label>
          <label><input type="radio" name="p3Gizmo" value="rotate"> R ruota</label>
        </div>
      </div>

      <div class="p3-section">
        <h3>Posa target</h3>
        <div class="p3-readout">
          <div>X <span id="p3X">—</span> mm</div>
          <div>Y <span id="p3Y">—</span> mm</div>
          <div>Z <span id="p3Z">—</span> mm</div>
          <div>R <span id="p3R">—</span>°</div>
          <div>P <span id="p3P">—</span>°</div>
          <div>W <span id="p3W">—</span>°</div>
        </div>
        <div class="p3-status" id="p3Status">— polso fermo</div>
        <div class="p3-row" id="p3EditorActions">
          <button id="p3ApplyBtn">Applica (Editor)</button>
          <button id="p3CancelBtn">Annulla modifica</button>
        </div>
      </div>

      <div class="p3-section">
        <h3>Pose salvate</h3>
        <div class="p3-row">
          <select id="p3PoseSelect"><option value="">(seleziona)</option></select>
        </div>
        <div class="p3-row">
          <button id="p3PoseGoBtn">Vai</button>
          <input type="text" id="p3PoseName" placeholder="nome" maxlength="40">
          <button id="p3PoseSaveBtn">Salva</button>
          <button id="p3PoseDelBtn">✕</button>
        </div>
      </div>

      <div class="p3-section">
        <button id="p3UnlockBtn">Sblocca braccia</button>
      </div>

      <div class="p3-section" id="p3ErrorBox" style="display:none">
        <div class="p3-error" id="p3ErrorText"></div>
      </div>
    </aside>
  </div>
</section>
  • Step 2: Aggiungi link CSS e import modulo nello head/footer

Cerca <link rel="stylesheet" href="/static/right_arm.css"> (o equivalente) nell'head di web/index.html e aggiungi DOPO:

  <link rel="stylesheet" href="/static/pose_3d.css">

In fondo al file, dopo <script type="module" src="/static/right_arm.js"></script> aggiungi:

<script type="module" src="/static/pose_3d.js"></script>
  • Step 3: Crea il CSS

Crea web/pose_3d.css:

#tab-pose-3d .p3-layout {
  display: grid;
  grid-template-columns: 1fr 360px;
  gap: 16px;
  height: calc(100vh - 140px);
  min-height: 600px;
}

#tab-pose-3d .p3-viewport {
  position: relative;
  background: #0d1014;
  border: 1px solid #2a2f36;
  border-radius: 6px;
  overflow: hidden;
}
#tab-pose-3d .p3-viewport canvas { display: block; width: 100%; height: 100%; }

#tab-pose-3d .p3-mode-badge {
  position: absolute;
  top: 10px; left: 10px;
  padding: 4px 10px;
  background: rgba(20, 30, 40, 0.85);
  border: 1px solid #4da3ff;
  border-radius: 4px;
  color: #4da3ff;
  font-size: 13px;
  font-weight: bold;
}
#tab-pose-3d .p3-mode-badge.jog {
  border-color: #ff5e7e;
  color: #ff5e7e;
  animation: p3-blink 1.4s ease-in-out infinite;
}
@keyframes p3-blink { 50% { opacity: 0.5; } }

#tab-pose-3d .p3-help {
  position: absolute;
  bottom: 8px; left: 10px; right: 10px;
  font-size: 11px;
  color: #888;
}

#tab-pose-3d .p3-sidebar {
  display: flex;
  flex-direction: column;
  gap: 12px;
  overflow-y: auto;
}

#tab-pose-3d .p3-section {
  background: #1a1f26;
  border: 1px solid #2a2f36;
  border-radius: 6px;
  padding: 10px 12px;
}
#tab-pose-3d .p3-section h3 {
  margin: 0 0 8px 0;
  font-size: 13px;
  color: #ccc;
}

#tab-pose-3d .p3-row {
  display: flex;
  align-items: center;
  gap: 8px;
  margin-bottom: 6px;
  flex-wrap: wrap;
}
#tab-pose-3d .p3-row:last-child { margin-bottom: 0; }
#tab-pose-3d .p3-row label { font-size: 13px; color: #ddd; }

#tab-pose-3d .p3-check { display: block; margin-top: 8px; font-size: 13px; color: #ddd; }

#tab-pose-3d .p3-readout {
  display: grid;
  grid-template-columns: 1fr 1fr 1fr;
  gap: 6px 12px;
  font-family: monospace;
  font-size: 12px;
  color: #ddd;
  margin-bottom: 8px;
}
#tab-pose-3d .p3-readout span { color: #4da3ff; }

#tab-pose-3d .p3-status { font-size: 12px; color: #888; margin-bottom: 8px; }
#tab-pose-3d .p3-status.modified { color: #f0ad4e; }
#tab-pose-3d .p3-status.ok { color: #3ecf8e; }
#tab-pose-3d .p3-status.error { color: #e74c3c; }

#tab-pose-3d button {
  background: #2a3038;
  border: 1px solid #3a4048;
  color: #e0e0e0;
  padding: 5px 10px;
  border-radius: 4px;
  font-size: 12px;
  cursor: pointer;
}
#tab-pose-3d button:hover { background: #34404a; }
#tab-pose-3d button:disabled { opacity: 0.4; cursor: not-allowed; }

#tab-pose-3d select, #tab-pose-3d input[type=text] {
  background: #0d1014;
  border: 1px solid #2a2f36;
  color: #e0e0e0;
  padding: 4px 6px;
  border-radius: 3px;
  font-size: 12px;
  flex: 1;
  min-width: 0;
}

#tab-pose-3d .p3-error {
  background: #3a1014;
  border: 1px solid #e74c3c;
  border-radius: 4px;
  padding: 8px;
  color: #ffcccc;
  font-size: 12px;
}
  • Step 4: Rebuild e verifica visiva
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done

Apri http://localhost:8890/ nel browser, click su tab "Pose 3D". Devi vedere:

  • A sinistra: canvas vuoto (nero) con badge "Editor" in alto-sx.
  • A destra: pannelli "Modalità", "Polso attivo", "Posa target", "Pose salvate", "Sblocca braccia".

(Nessuna scena 3D ancora, è normale: il JS non è ancora scritto.)

  • Step 5: Commit
git add web/index.html web/pose_3d.css
git commit -m "feat(pose_3d): markup HTML + CSS della tab"

Task 8: Scene Three.js setup

Files:

  • Create: web/pose_3d.js

  • Step 1: Crea il file con scene + camera + render loop

Crea web/pose_3d.js:

// Tab "Pose 3D" — viewport Three.js, gizmo translate/rotate, drag dei polsi.
// Vanilla JS, ES modules.

import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { TransformControls } from 'three/addons/controls/TransformControls.js';

const $ = (id) => document.getElementById(id);
const POLL_MS = 1000;

// ----- helpers geometria -----
function makeUCS(size = 0.1) {
  // 3 linee X(rosso) Y(verde) Z(blu) dalla origine
  const g = new THREE.Group();
  const mat = (color) => new THREE.LineBasicMaterial({ color, linewidth: 2 });
  const make = (dir, color) => {
    const geom = new THREE.BufferGeometry().setFromPoints([
      new THREE.Vector3(0, 0, 0),
      new THREE.Vector3(dir.x * size, dir.y * size, dir.z * size),
    ]);
    return new THREE.Line(geom, mat(color));
  };
  g.add(make(new THREE.Vector3(1, 0, 0), 0xe74c3c));
  g.add(make(new THREE.Vector3(0, 1, 0), 0x3ecf8e));
  g.add(make(new THREE.Vector3(0, 0, 1), 0x4da3ff));
  return g;
}

function makeWristMarker(color) {
  const group = new THREE.Group();
  const sphere = new THREE.Mesh(
    new THREE.SphereGeometry(0.025, 16, 12),
    new THREE.MeshStandardMaterial({ color, metalness: 0.2, roughness: 0.5 }),
  );
  group.add(sphere);
  group.add(makeUCS(0.07));
  group.userData.sphere = sphere;
  return group;
}

// ----- state -----
const state = {
  three: null,                    // {scene, camera, renderer, orbit, transform}
  arms: { right: null, left: null },         // wrist groups (real)
  ghosts: { right: null, left: null },       // wrist groups (target preview)
  links: { right: null, left: null },        // line shoulder→wrist
  current: { right: null, left: null },      // {position, quaternion}
  target: { right: null, left: null },       // null = nessuna modifica locale
  active_side: 'right',
  mode: 'editor',
  gizmo_mode: 'translate',
  precise: true,
  saved_poses: {},
  live_max_step_m: 0.15,
};

// Posizioni torso e spalle hardcoded (riferimento visivo, non IK)
const TORSO_POS = new THREE.Vector3(0, 0, 0.40);
const SHOULDER = {
  right: new THREE.Vector3(0, -0.20, 0.60),
  left:  new THREE.Vector3(0,  0.20, 0.60),
};

// ----- scene init -----
function initScene() {
  const canvas = $('p3Canvas');
  const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
  const rect = canvas.parentElement.getBoundingClientRect();
  renderer.setSize(rect.width, rect.height, false);
  renderer.setPixelRatio(window.devicePixelRatio || 1);

  const scene = new THREE.Scene();
  scene.background = new THREE.Color(0x0d1014);

  const camera = new THREE.PerspectiveCamera(45, rect.width / rect.height, 0.05, 20);
  camera.position.set(1, -1, 0.8);
  camera.up.set(0, 0, 1);  // Z up (coerente col base frame del robot)
  camera.lookAt(0, 0, 0.3);

  scene.add(new THREE.HemisphereLight(0xffffff, 0x202030, 0.6));
  const dir = new THREE.DirectionalLight(0xffffff, 0.8);
  dir.position.set(2, 2, 3);
  scene.add(dir);

  // Grid + base UCS
  const grid = new THREE.GridHelper(2, 20, 0x444444, 0x222222);
  grid.rotation.x = Math.PI / 2;  // piano XY (z=0)
  scene.add(grid);
  const baseUCS = makeUCS(0.2);
  scene.add(baseUCS);

  // Torso
  const torso = new THREE.Mesh(
    new THREE.BoxGeometry(0.20, 0.40, 0.50),
    new THREE.MeshStandardMaterial({ color: 0x4a5560, transparent: true, opacity: 0.7 }),
  );
  torso.position.copy(TORSO_POS);
  scene.add(torso);

  // Arms
  for (const side of ['right', 'left']) {
    const wrist = makeWristMarker(side === 'right' ? 0x4da3ff : 0xff5e7e);
    wrist.position.copy(SHOULDER[side]);  // posizione di partenza, sarà aggiornata dal polling
    wrist.userData.side = side;
    scene.add(wrist);
    state.arms[side] = wrist;

    // Linea shoulder → wrist
    const lineGeom = new THREE.BufferGeometry().setFromPoints([
      SHOULDER[side].clone(),
      wrist.position.clone(),
    ]);
    const line = new THREE.Line(lineGeom, new THREE.LineBasicMaterial({ color: 0xaaaaaa }));
    scene.add(line);
    state.links[side] = line;

    // Ghost (preview target), inizialmente nascosto
    const ghost = makeWristMarker(side === 'right' ? 0x4da3ff : 0xff5e7e);
    ghost.userData.sphere.material = ghost.userData.sphere.material.clone();
    ghost.userData.sphere.material.transparent = true;
    ghost.userData.sphere.material.opacity = 0.4;
    ghost.visible = false;
    scene.add(ghost);
    state.ghosts[side] = ghost;
  }

  const orbit = new THREE.OrbitControls(camera, renderer.domElement);
  orbit.target.set(0, 0, 0.3);
  orbit.update();

  const transform = new TransformControls(camera, renderer.domElement);
  transform.setMode('translate');
  // Disable orbit while dragging gizmo
  transform.addEventListener('dragging-changed', (e) => { orbit.enabled = !e.value; });
  scene.add(transform);

  state.three = { scene, camera, renderer, orbit, transform };

  // Resize handler
  const onResize = () => {
    const r = canvas.parentElement.getBoundingClientRect();
    renderer.setSize(r.width, r.height, false);
    camera.aspect = r.width / r.height;
    camera.updateProjectionMatrix();
  };
  window.addEventListener('resize', onResize);

  // Render loop
  function animate() {
    requestAnimationFrame(animate);
    renderer.render(scene, camera);
  }
  animate();
}

// ----- init triggered on first activation -----
let inited = false;
function ensureInit() {
  if (inited) return;
  if (!$('p3Canvas')) return;
  inited = true;
  initScene();
}

// Observe quando la tab diventa visibile per inizializzare
const tabObserver = new MutationObserver(() => {
  if ($('tab-pose-3d')?.classList.contains('active')) ensureInit();
});
if ($('tab-pose-3d')) {
  tabObserver.observe($('tab-pose-3d'), { attributes: true, attributeFilter: ['class'] });
  // Se è già attivo all'avvio
  if ($('tab-pose-3d').classList.contains('active')) ensureInit();
}
  • Step 2: Rebuild e verifica
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done

Apri il browser su http://localhost:8890/, click tab "Pose 3D". Devi vedere:

  • Grid sul piano Z=0

  • Una terna RGB centrale (base UCS) di 20 cm

  • Un box grigio (torso) sopra

  • 2 sfere (blu = dx, rossa = sx) alle spalle del torso, ciascuna con la sua terna RGB piccola

  • Puoi orbitare con drag, zoom con wheel

  • Step 3: Commit

git add web/pose_3d.js
git commit -m "feat(pose_3d): scene Three.js base (torso, polsi, UCS, grid)"

Task 9: Polling /state + readout sidebar

Files:

  • Modify: web/pose_3d.js

  • Step 1: Aggiungi polling e funzioni di update

In web/pose_3d.js, AGGIUNGI in fondo al file (prima dell'observer della tab):

// ----- fetch helpers -----
async function jsonFetch(url, opts) {
  const r = await fetch(url, opts);
  const body = await r.json().catch(() => ({}));
  if (!r.ok) {
    const err = new Error(body.detail || `HTTP ${r.status}`);
    err.status = r.status;
    throw err;
  }
  return body;
}

// ----- quaternion / RPY conversion (xyzw, deg) -----
function quatToRPYdeg(q) {
  const [x, y, z, w] = q;
  // ZYX intrinsic = RPY (roll=x, pitch=y, yaw=z)
  const sinr_cosp = 2 * (w * x + y * z);
  const cosr_cosp = 1 - 2 * (x * x + y * y);
  const roll = Math.atan2(sinr_cosp, cosr_cosp);
  const sinp = 2 * (w * y - z * x);
  const pitch = Math.abs(sinp) >= 1 ? Math.sign(sinp) * Math.PI / 2 : Math.asin(sinp);
  const siny_cosp = 2 * (w * z + x * y);
  const cosy_cosp = 1 - 2 * (y * y + z * z);
  const yaw = Math.atan2(siny_cosp, cosy_cosp);
  return [roll * 180 / Math.PI, pitch * 180 / Math.PI, yaw * 180 / Math.PI];
}

// ----- state apply to scene -----
function updateRealWrists() {
  for (const side of ['right', 'left']) {
    const pose = state.current[side];
    if (!pose) continue;
    const arm = state.arms[side];
    arm.position.set(pose.position[0], pose.position[1], pose.position[2]);
    arm.quaternion.set(pose.quaternion[0], pose.quaternion[1],
                       pose.quaternion[2], pose.quaternion[3]);
    // aggiorna line shoulder→wrist
    const line = state.links[side];
    const pts = [SHOULDER[side].clone(), arm.position.clone()];
    line.geometry.setFromPoints(pts);
    line.geometry.attributes.position.needsUpdate = true;
  }
}

function updateReadout() {
  const side = state.active_side;
  const pose = state.target[side] || state.current[side];
  if (!pose) {
    $('p3X').textContent = '—';
    return;
  }
  const p = pose.position, q = pose.quaternion;
  $('p3X').textContent = (p[0] * 1000).toFixed(1);
  $('p3Y').textContent = (p[1] * 1000).toFixed(1);
  $('p3Z').textContent = (p[2] * 1000).toFixed(1);
  const rpy = quatToRPYdeg(q);
  $('p3R').textContent = rpy[0].toFixed(1);
  $('p3P').textContent = rpy[1].toFixed(1);
  $('p3W').textContent = rpy[2].toFixed(1);
  $('p3Status').textContent = state.target[side] ? '● modificata' : '— polso fermo';
  $('p3Status').className = 'p3-status' + (state.target[side] ? ' modified' : '');
}

// ----- polling -----
let pollTimer = null;
async function pollState() {
  try {
    const s = await jsonFetch('/api/pose_3d/state');
    state.current.right = s.wrist.right;
    state.current.left = s.wrist.left;
    state.saved_poses = s.poses || {};
    state.live_max_step_m = s.live_max_step_m || 0.15;
    updateRealWrists();
    updateReadout();
    // Aggiorna dropdown pose salvate
    refreshPoseSelect();
  } catch (e) {
    // soft fail: log + segna lo stato
    console.warn('pose_3d /state fail:', e.message);
  }
}

function refreshPoseSelect() {
  const sel = $('p3PoseSelect');
  if (!sel) return;
  const cur = sel.value;
  sel.innerHTML = '<option value="">(seleziona)</option>';
  for (const name of Object.keys(state.saved_poses).sort()) {
    const opt = document.createElement('option');
    opt.value = name; opt.textContent = name;
    sel.appendChild(opt);
  }
  sel.value = cur;
}

// ----- side change listener -----
function bindSideControls() {
  for (const r of document.querySelectorAll('input[name=p3Side]')) {
    r.addEventListener('change', () => {
      state.active_side = r.value;
      updateReadout();
    });
  }
}

E modifica initScene() per chiamare il polling DOPO la fine della funzione (cerca animate(); dentro initScene e dopo la chiusura di initScene aggiungi):

Sostituisci la parte finale di ensureInit():

function ensureInit() {
  if (inited) return;
  if (!$('p3Canvas')) return;
  inited = true;
  initScene();
  bindSideControls();
  pollState();
  pollTimer = setInterval(pollState, POLL_MS);
}
  • Step 2: Rebuild e verifica
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done

Apri tab Pose 3D. Devi vedere:

  • Le 2 sfere si muovono alla posa reale del robot (lette via /state)

  • I numeri X/Y/Z/RPY nella sidebar mostrano la posa del polso attivo (default destro)

  • Cambiando radio "Destro/Sinistro" cambia il readout

  • Le sfere si aggiornano ogni secondo

  • Step 3: Commit

git add web/pose_3d.js
git commit -m "feat(pose_3d): polling /state + readout sidebar"

Task 10: Selezione polso + gizmo (translate/rotate)

Files:

  • Modify: web/pose_3d.js

  • Step 1: Aggiungi raycaster + selezione + gizmo attach

In web/pose_3d.js, prima di bindSideControls() aggiungi:

// ----- selezione polso via click -----
function setupSelection() {
  const { renderer, camera, transform } = state.three;
  const raycaster = new THREE.Raycaster();
  const mouse = new THREE.Vector2();
  const canvas = renderer.domElement;

  canvas.addEventListener('pointerdown', (e) => {
    // Se sta interagendo con il gizmo, non fare nulla
    if (transform.dragging) return;
    const rect = canvas.getBoundingClientRect();
    mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
    mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
    raycaster.setFromCamera(mouse, camera);
    // Verifica intersezione con sphere destra o sinistra
    const candidates = [state.arms.right.userData.sphere,
                        state.arms.left.userData.sphere];
    const hits = raycaster.intersectObjects(candidates, false);
    if (hits.length > 0) {
      const sphere = hits[0].object;
      const side = sphere.parent.userData.side;
      activateSide(side);
    }
  });
}

function activateSide(side) {
  state.active_side = side;
  // sync radio buttons
  for (const r of document.querySelectorAll('input[name=p3Side]')) {
    r.checked = (r.value === side);
  }
  // Attacca gizmo al ghost (lo creiamo se non esiste, posizionandolo sul reale)
  ensureGhostInit(side);
  const { transform } = state.three;
  transform.attach(state.ghosts[side]);
  state.ghosts[side].visible = true;
  updateReadout();
}

function ensureGhostInit(side) {
  // Se non c'è target locale, allinea ghost al reale (preparato per drag)
  if (!state.target[side]) {
    const real = state.current[side];
    if (real) {
      state.ghosts[side].position.set(real.position[0], real.position[1], real.position[2]);
      state.ghosts[side].quaternion.set(real.quaternion[0], real.quaternion[1],
                                         real.quaternion[2], real.quaternion[3]);
    }
  }
}

// ----- gizmo mode toggle -----
function bindGizmoControls() {
  for (const r of document.querySelectorAll('input[name=p3Gizmo]')) {
    r.addEventListener('change', () => {
      state.gizmo_mode = r.value;
      state.three.transform.setMode(r.value);
    });
  }
  // tasti t/r
  window.addEventListener('keydown', (e) => {
    if (!$('tab-pose-3d')?.classList.contains('active')) return;
    if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') return;
    if (e.key === 't') { setGizmoMode('translate'); }
    if (e.key === 'r') { setGizmoMode('rotate'); }
  });
}

function setGizmoMode(mode) {
  state.gizmo_mode = mode;
  state.three.transform.setMode(mode);
  for (const r of document.querySelectorAll('input[name=p3Gizmo]')) {
    r.checked = (r.value === mode);
  }
}

// ----- target tracking durante drag gizmo -----
function bindGizmoEvents() {
  const { transform } = state.three;
  transform.addEventListener('change', () => {
    const side = state.active_side;
    const ghost = state.ghosts[side];
    if (!ghost) return;
    state.target[side] = {
      position: [ghost.position.x, ghost.position.y, ghost.position.z],
      quaternion: [ghost.quaternion.x, ghost.quaternion.y,
                   ghost.quaternion.z, ghost.quaternion.w],
    };
    updateReadout();
  });
}

Modifica ensureInit() per chiamare anche le nuove setup:

function ensureInit() {
  if (inited) return;
  if (!$('p3Canvas')) return;
  inited = true;
  initScene();
  setupSelection();
  bindSideControls();
  bindGizmoControls();
  bindGizmoEvents();
  pollState();
  pollTimer = setInterval(pollState, POLL_MS);
}

Disabilita anche l'aggiornamento del ghost durante il polling quando c'è un target attivo (modifica updateRealWrists o creane una nuova updateGhosts):

Aggiungi dopo updateRealWrists:

function syncGhostsToTargetOrReal() {
  for (const side of ['right', 'left']) {
    const ghost = state.ghosts[side];
    if (!ghost) continue;
    if (state.target[side]) {
      // ghost segue il target locale (mosso dal gizmo)
      ghost.visible = true;
    } else if (side === state.active_side) {
      // ghost allineato al reale (preparato per drag)
      const real = state.current[side];
      if (real) {
        ghost.position.set(real.position[0], real.position[1], real.position[2]);
        ghost.quaternion.set(real.quaternion[0], real.quaternion[1],
                             real.quaternion[2], real.quaternion[3]);
      }
    } else {
      ghost.visible = false;
    }
  }
}

E in pollState, DOPO updateRealWrists() aggiungi:

    syncGhostsToTargetOrReal();
  • Step 2: Rebuild e verifica
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done

Apri tab Pose 3D. Verifica:

  • Click sulla sfera destra → gizmo (3 frecce colorate) appare sul polso destro

  • Trascina freccia X → la sfera ghost si muove sull'asse X (il polso reale resta dov'è — è solo target locale)

  • Readout sidebar si aggiorna in tempo reale, status mostra "● modificata"

  • Premi r da tastiera → frecce diventano 3 anelli (rotate)

  • Premi t → torna a translate

  • Click su empty space + click sull'altra sfera → gizmo si sposta sull'altro polso

  • Step 3: Commit

git add web/pose_3d.js
git commit -m "feat(pose_3d): selezione polso + gizmo translate/rotate sul ghost"

Task 11: Editor mode — Apply + Annulla

Files:

  • Modify: web/pose_3d.js

  • Step 1: Aggiungi handler Apply (Editor) e Cancel

Aggiungi in web/pose_3d.js:

// ----- Editor mode actions -----
async function onApplyClick() {
  if (state.mode !== 'editor') return;  // in Jog non c'è Apply
  const side = state.active_side;
  const tgt = state.target[side];
  if (!tgt) return;
  try {
    await jsonFetch('/api/pose_3d/apply', {
      method: 'POST', headers: { 'Content-Type': 'application/json' },
      body: JSON.stringify({
        side, position: tgt.position, quaternion: tgt.quaternion,
        dry_run: true, precise: state.precise,
      }),
    });
    // commit locale: il target diventa il nuovo current (simulato)
    state.current[side] = { position: tgt.position, quaternion: tgt.quaternion };
    state.target[side] = null;
    updateRealWrists();
    syncGhostsToTargetOrReal();
    updateReadout();
    $('p3Status').textContent = '✓ Editor: target committato (simulato)';
    $('p3Status').className = 'p3-status ok';
  } catch (e) {
    showError(e.message);
  }
}

function onCancelClick() {
  const side = state.active_side;
  state.target[side] = null;
  syncGhostsToTargetOrReal();
  updateReadout();
}

function showError(msg) {
  $('p3ErrorBox').style.display = 'block';
  $('p3ErrorText').textContent = msg;
  $('p3Status').textContent = '✗ errore';
  $('p3Status').className = 'p3-status error';
}

function clearError() {
  $('p3ErrorBox').style.display = 'none';
  $('p3ErrorText').textContent = '';
}

function bindEditorButtons() {
  $('p3ApplyBtn').addEventListener('click', onApplyClick);
  $('p3CancelBtn').addEventListener('click', onCancelClick);
}

E in ensureInit() aggiungi prima del polling:

  bindEditorButtons();
  • Step 2: Rebuild e test manuale
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done

Apri tab Pose 3D, click polso destro, trascina di +5 cm in X. Click "Applica (Editor)". Verifica:

  • Status diventa "✓ Editor: target committato (simulato)"

  • La sfera "reale" del polso destro si sposta sul ghost (commit locale)

  • Il robot fisico NON si muove (verifica con docker logs robotserver-presa-mano-1 --tail 5 — vedrai [DRY-RUN])

  • Il polling successivo riporta la sfera dove sta davvero il robot (sovrascrive il commit simulato): è atteso, perché in Editor mode il polling è autoritativo.

  • Step 3: Commit

git add web/pose_3d.js
git commit -m "feat(pose_3d): Editor mode Apply + Cancel"

Task 12: Jog mode + Precise checkbox + safety guard

Files:

  • Modify: web/pose_3d.js

  • Step 1: Aggiungi mode toggle e auto-apply on mouseup

Aggiungi in web/pose_3d.js:

// ----- mode toggle -----
function bindModeControls() {
  for (const r of document.querySelectorAll('input[name=p3Mode]')) {
    r.addEventListener('change', () => {
      state.mode = r.value;
      const badge = $('p3ModeBadge');
      if (state.mode === 'jog') {
        badge.textContent = '🔴 JOG (live)';
        badge.classList.add('jog');
        $('p3EditorActions').style.display = 'none';
      } else {
        badge.textContent = 'Editor';
        badge.classList.remove('jog');
        $('p3EditorActions').style.display = '';
      }
    });
  }
}

function bindPreciseControl() {
  $('p3Precise').addEventListener('change', (e) => {
    state.precise = e.target.checked;
  });
}

// ----- jog auto-apply al mouseup gizmo -----
function bindJogAutoApply() {
  const { transform } = state.three;
  transform.addEventListener('dragging-changed', async (e) => {
    if (e.value) return;  // inizio drag, niente
    if (state.mode !== 'jog') return;
    const side = state.active_side;
    const tgt = state.target[side];
    if (!tgt) return;
    const cur = state.current[side];
    if (!cur) return;
    const dx = tgt.position[0] - cur.position[0];
    const dy = tgt.position[1] - cur.position[1];
    const dz = tgt.position[2] - cur.position[2];
    const delta = Math.sqrt(dx*dx + dy*dy + dz*dz);
    if (delta > state.live_max_step_m) {
      const ok = confirm(
        `Movimento richiesto ${(delta*1000).toFixed(0)} mm > soglia ${(state.live_max_step_m*1000).toFixed(0)} mm.\n` +
        `Procedere comunque?`,
      );
      if (!ok) return;
    }
    clearError();
    try {
      const res = await jsonFetch('/api/pose_3d/apply', {
        method: 'POST', headers: { 'Content-Type': 'application/json' },
        body: JSON.stringify({
          side, position: tgt.position, quaternion: tgt.quaternion,
          dry_run: false, precise: state.precise,
        }),
      });
      const r = res.result || {};
      if (r.reached_target === false || r.stalled === true) {
        showError(`Move non completato: residual ${(r.position_error_mm||0).toFixed(1)} mm. ` +
                  `Sblocca braccia e riprova, oppure disattiva Precise.`);
      } else {
        $('p3Status').textContent = `✓ Jog: raggiunto (residual ${(r.position_error_mm||0).toFixed(1)} mm)`;
        $('p3Status').className = 'p3-status ok';
        state.target[side] = null;
        syncGhostsToTargetOrReal();
      }
    } catch (e) {
      showError(e.message);
    }
  });
}

E in ensureInit():

  bindModeControls();
  bindPreciseControl();
  bindJogAutoApply();
  • Step 2: Rebuild e test manuale
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done

ATTENZIONE: il prossimo test muove il robot reale. Assicurati che sia in posizione safe e che l'area attorno al polso sia libera.

Apri tab Pose 3D. Verifica:

  1. Switch Mode = Jog → badge diventa rosso lampeggiante "🔴 JOG (live)", il blocco Apply/Annulla scompare.
  2. Click sulla sfera del polso destro, trascina +20 mm in X (movimento piccolo). Rilascia. Il robot si muove di ~2 cm. Status: "✓ Jog: raggiunto".
  3. Switch Polso = Sinistro. Click polso sinistro, drag +20 mm in Y. Rilascia. Anche il sinistro si muove.
  4. Drag grande (es. +200 mm in X) → appare dialog "Movimento richiesto X mm > soglia". Click No → niente succede. Click Sì → robot tenta il movimento.
  5. Se il bridge va in arms: error_timeout (es. su precise non convergente), l'errore appare in rosso nella sidebar. Disattiva la checkbox Precise e riprova → dovrebbe convergere meglio.
  • Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): Jog mode auto-apply + safety + Precise toggle"

Task 13: Save/Load/Delete named poses

Files:

  • Modify: web/pose_3d.js

  • Step 1: Aggiungi handler save / go / delete

Aggiungi in web/pose_3d.js:

// ----- named poses -----
async function onSavePose() {
  const name = ($('p3PoseName').value || '').trim();
  if (!name) { alert('Inserisci un nome'); return; }
  if (!/^[A-Za-z0-9_-]{1,40}$/.test(name)) {
    alert('Nome: solo [A-Za-z0-9_-], 1-40 caratteri');
    return;
  }
  const side = state.active_side;
  const pose = state.target[side] || state.current[side];
  if (!pose) { alert('Nessuna posa da salvare'); return; }
  if (state.saved_poses[name]) {
    if (!confirm(`Posa "${name}" esiste già — sovrascrivere?`)) return;
  }
  try {
    await jsonFetch(`/api/pose_3d/poses/${encodeURIComponent(name)}`, {
      method: 'PUT', headers: { 'Content-Type': 'application/json' },
      body: JSON.stringify({
        side, position: pose.position, quaternion: pose.quaternion,
      }),
    });
    $('p3PoseName').value = '';
    await pollState();  // refresh dropdown
    $('p3PoseSelect').value = name;
  } catch (e) {
    showError(`Salvataggio fallito: ${e.message}`);
  }
}

async function onGoPose() {
  const name = $('p3PoseSelect').value;
  if (!name) { alert('Seleziona una posa dal dropdown'); return; }
  if (state.mode === 'jog') {
    if (!confirm(`Eseguire posa "${name}" SUL ROBOT REALE? (Jog mode)`)) return;
  }
  const dry_run = (state.mode === 'editor');
  clearError();
  try {
    const res = await jsonFetch(
      `/api/pose_3d/poses/${encodeURIComponent(name)}/go`,
      {
        method: 'POST', headers: { 'Content-Type': 'application/json' },
        body: JSON.stringify({ dry_run, precise: state.precise }),
      },
    );
    const r = res.result || {};
    if (r.reached_target === false || r.stalled === true) {
      showError(`Vai a "${name}": residual ${(r.position_error_mm||0).toFixed(1)} mm`);
    } else {
      $('p3Status').textContent = `✓ Posa "${name}" applicata` +
        (dry_run ? ' (simulato)' : '');
      $('p3Status').className = 'p3-status ok';
    }
  } catch (e) {
    showError(e.message);
  }
}

async function onDeletePose() {
  const name = $('p3PoseSelect').value;
  if (!name) { alert('Seleziona una posa dal dropdown'); return; }
  if (!confirm(`Cancellare definitivamente la posa "${name}"?`)) return;
  try {
    await jsonFetch(`/api/pose_3d/poses/${encodeURIComponent(name)}`, {
      method: 'DELETE',
    });
    await pollState();
  } catch (e) {
    showError(e.message);
  }
}

function bindPoseButtons() {
  $('p3PoseSaveBtn').addEventListener('click', onSavePose);
  $('p3PoseGoBtn').addEventListener('click', onGoPose);
  $('p3PoseDelBtn').addEventListener('click', onDeletePose);
}

E in ensureInit():

  bindPoseButtons();
  • Step 2: Rebuild e test manuale
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done

Apri tab Pose 3D in Editor mode. Verifica:

  1. Trascina il polso destro di qualche cm. Scrivi nome test1 nel campo e click "Salva". → la posa appare nel dropdown.
  2. Annulla il target. Drag il polso da un'altra parte, click "Salva" con nome test2. → 2 voci nel dropdown.
  3. Seleziona test1 dal dropdown, click "Vai" (Editor mode = dry-run) → status: "Posa applicata (simulato)".
  4. Switch Jog mode, seleziona test2, click "Vai", conferma. → robot va su test2 reale.
  5. Seleziona test1, click "✕" e conferma. → sparisce dal dropdown.
  6. Verifica config.yaml: cat config.yaml | grep -A5 named_poses → vedi test2 con i suoi valori.
  • Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): save/load/delete named poses"

Task 14: Bottone Sblocca braccia

Files:

  • Modify: web/pose_3d.js

  • Step 1: Aggiungi handler unlock

Aggiungi in web/pose_3d.js:

async function onUnlock() {
  clearError();
  try {
    await jsonFetch('/api/pose_3d/unlock', { method: 'POST' });
    $('p3Status').textContent = '✓ Braccia sbloccate';
    $('p3Status').className = 'p3-status ok';
  } catch (e) {
    showError(`Unlock fallito: ${e.message}`);
  }
}

function bindUnlockButton() {
  $('p3UnlockBtn').addEventListener('click', onUnlock);
}

E in ensureInit():

  bindUnlockButton();
  • Step 2: Rebuild e test
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done

Apri tab Pose 3D. Provoca un timeout (Jog + drag grande con Precise ON), poi click "Sblocca braccia" → status verde "Braccia sbloccate". Successivi drag/move funzionano di nuovo.

  • Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): bottone Sblocca braccia"

Task 15: Test end-to-end + non-regression + memoria

Files:

  • (nessun file di codice)

  • Create: nuovo memo in ~/.claude/projects/-opt-docker-robotserver-presa-mano/memory/

  • Step 1: Non-regression suite completa

uv run pytest tests/ -q

Expected: tutti i test passano (backend pose_3d + esistenti).

  • Step 2: Test e2e manuale (golden path)
  1. docker compose up -d --build presa-mano se non già su.
  2. Apri http://localhost:8890/ → tab "Pose 3D".
  3. Verifica scene 3D visibile, 2 sfere sui polsi reali.
  4. Editor mode: drag polso destro, click Apply → vedi commit simulato.
  5. Jog mode: drag piccolo del polso destro, mouseup → robot si muove. Status verde.
  6. Save una posa "verifica_e2e". Cambia il polso. Vai a "verifica_e2e" in Editor → simula OK.
  7. Sblocca braccia: funziona.
  8. Cancella "verifica_e2e": sparisce dal dropdown e dal config.yaml.
  • Step 3: Salva memo del progetto

Crea il file /home/adriano/.claude/projects/-opt-docker-robotserver-presa-mano/memory/project_pose_3d_tab_done.md:

---
name: project-pose-3d-tab-done
description: Tab "Pose 3D" implementata 2026-05-21 — viewport Three.js + gizmo + Editor/Jog mode + named poses
metadata:
  type: project
---

Implementata la tab "Pose 3D" come da spec
`docs/superpowers/specs/2026-05-21-pose-3d-tab-design.md` e plan
`docs/superpowers/plans/2026-05-21-pose-3d-tab.md`.

Cosa fa:
- Viewport Three.js con torso + 2 polso-sfere + UCS reali (eredita
  i vendor in `web/vendor/three/`; aggiunto TransformControls).
- Click su un polso → gizmo translate/rotate sul ghost.
- Editor mode: drag locale, Apply commit simulato (dry-run).
- Jog mode: drag → mouseup → wrist_absolute reale (con safety
  guard sul delta > `pose_3d.live_max_step_m`).
- Checkbox Precise (default ON, disattivabile per movimenti grandi).
- Named poses salvati in `config.yaml > pose_3d.named_poses`.
- Bottone Sblocca braccia (proxy a `/unlock` del bridge G1).

Endpoint nuovi: `/api/pose_3d/{state,apply,poses,poses/{name},
poses/{name}/go,unlock}`.

**Why:** sostituire l'editing numerico delle pose nella tab Braccio DX
con un'interfaccia visuale 3D, e dare un unico posto per gestire
entrambi i polsi (destro e sinistro) con preset riutilizzabili.

**How to apply:** quando l'utente chiede di muovere il polso visualmente
o di gestire pose nominate, indirizzarlo qui. La tab Braccio DX
resta valida per il workflow specifico di presa pestello (detect +
move-toward + custom offsets) che NON entra in pose_3d.

Migration path: i `pose_3d.named_poses` potranno migrare ai preset
del bridge G1 in futuro (vedi [[reference-g1-api-server-mcp]]).

E aggiungi una riga a ~/.claude/projects/-opt-docker-robotserver-presa-mano/memory/MEMORY.md:

- [Tab Pose 3D: implementata 2026-05-21](project_pose_3d_tab_done.md) — viewport Three.js + gizmo + Editor/Jog + named poses; endpoint /api/pose_3d/*
  • Step 4: Commit finale
git add docs/superpowers/plans/2026-05-21-pose-3d-tab.md
git commit -m "docs(pose_3d): implementation plan completato"

Self-Review

Spec coverage — ho coperto:

  • ✓ Obiettivo & modalità (Task 1, 11, 12)
  • ✓ Architettura (Task 1-5 backend, 6-14 frontend)
  • ✓ Scene Three.js: torso, link, polsi, UCS, grid (Task 8)
  • ✓ Interazione gizmo (Task 10)
  • ✓ Pannello sidebar con tutti i campi (Task 7)
  • ✓ State client (Task 8-14)
  • ✓ Backend endpoint completo (state/apply/poses/go/unlock) (Task 1-5)
  • ✓ Quaternion normalization (Task 2)
  • ✓ Edge cases (Task 1-4, 422/404/502)
  • ✓ Error handling frontend (Task 11-14)
  • ✓ Testing unit + integration (Task 1-5)
  • ✓ Test manuale (Task 15)
  • ✓ Memo memoria (Task 15)

Placeholder scan: nessun TBD/TODO non risolto. Tutti i blocchi di codice mostrati per intero.

Type consistency:

  • NamedPose definito Task 1, riusato Task 3-4 ✓
  • ApplyReq definito Task 2, semantica coerente in /poses/{name}/go (Task 4) tramite ricostruzione ✓
  • state.target[side], state.current[side], state.precise, state.mode consistenti tra Task 8-14 ✓
  • normalize_quaternion usato in /apply (Task 2) e /poses/{name} PUT (Task 3) ✓

Scope: un singolo plan, una feature coerente. OK.