Plan dettagliato per la tab "Pose 3D" (writing-plans skill), basato sullo spec del 2026-05-21. 15 task suddivisi in backend (routes + tests TDD) e frontend (Three.js viewport + gizmo + mode toggle Editor/Jog). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
62 KiB
Tab "Pose 3D" Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: Aggiungere alla GUI presa-mano una tab "3D Pose" che mostra entrambi i polsi del robot attivo in un viewport Three.js, permette di trascinarli con un gizmo (translate+rotate) e di applicare la posa al robot in modalità Editor (simulato) o Jog (move reale al mouseup, con safety guard sul delta).
Architecture: Nuovo router FastAPI /api/pose_3d/* (state, apply, poses CRUD, unlock proxy). Frontend vanilla JS + Three.js già bundled in web/vendor/three/. TransformControls (non ancora presente) viene aggiunto in web/vendor/three/addons/controls/. Persistenza pose con nome in config.yaml > pose_3d.named_poses.
Tech Stack: FastAPI + Pydantic + numpy (backend), Three.js 0.x (vendored locally) + vanilla JS (frontend), pytest + TestClient + MagicMock (tests). Spec: docs/superpowers/specs/2026-05-21-pose-3d-tab-design.md.
File Structure
Created:
src/presa_mano/api/pose_3d_routes.py— router e Pydantic modelstests/test_pose_3d_routes.py— test integration su endpointtests/test_pose_3d_quaternion.py— test unit su quaternion normalizationweb/pose_3d.js— scene Three.js + UI logicweb/pose_3d.css— styles della tabweb/vendor/three/addons/controls/TransformControls.js— vendored
Modified:
src/presa_mano/main.py— registra il nuovo routerconfig.yaml— aggiungepose_3d.{live_max_step_m, named_poses}web/index.html— aggiunge tab "Pose 3D" alla nav, panel HTML, link CSS, import del modulo JS
Task 1: Config schema + skeleton del router
Files:
-
Modify:
config.yaml -
Create:
src/presa_mano/api/pose_3d_routes.py -
Modify:
src/presa_mano/main.py:12-25(import),:39-50(include_router) -
Test:
tests/test_pose_3d_routes.py -
Step 1: Aggiungi sezione
pose_3dal config
Apri config.yaml, trova la sezione tab_right_arm: e DOPO la sua chiusura (prima di grasp: o sezione successiva) aggiungi:
pose_3d:
live_max_step_m: 0.15
named_poses: {}
- Step 2: Scrivi il test failing per GET /state
Crea tests/test_pose_3d_routes.py:
"""Integration test del router /api/pose_3d/*."""
from __future__ import annotations
from unittest.mock import patch, MagicMock
from fastapi.testclient import TestClient
from presa_mano.main import app
client = TestClient(app)
def _fake_wrist_pair():
return {
"left_wrist": {"position": [0.10, 0.20, 0.30], "quaternion": [0, 0, 0, 1]},
"right_wrist": {"position": [0.30, -0.20, 0.30], "quaternion": [0, 0, 0, 1]},
}
def test_state_returns_both_wrists():
with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
g1 = MagicMock()
g1.wrist.return_value = _fake_wrist_pair()
g1_factory.return_value = g1
r = client.get("/api/pose_3d/state")
assert r.status_code == 200
body = r.json()
assert "wrist" in body
assert body["wrist"]["left"]["position"] == [0.10, 0.20, 0.30]
assert body["wrist"]["right"]["position"] == [0.30, -0.20, 0.30]
assert "poses" in body
assert "live_max_step_m" in body
assert body["robot_active"] in ("g1", "h1")
- Step 3: Run test to verify it fails
Run: uv run pytest tests/test_pose_3d_routes.py::test_state_returns_both_wrists -v
Expected: FAIL (router non esiste).
- Step 4: Crea il router con endpoint /state
Crea src/presa_mano/api/pose_3d_routes.py:
"""Endpoint per la tab "Pose 3D": editor visuale + jog dei polsi."""
from __future__ import annotations
import logging
from typing import Any, Literal, Optional
from fastapi import APIRouter, HTTPException
from pydantic import BaseModel, Field
from ..clients import G1Unavailable
from ..config import get_config
from ..timing import Stopwatch
from . import _deps
router = APIRouter()
log = logging.getLogger(__name__)
class WristPose(BaseModel):
position: list[float]
quaternion: list[float]
class NamedPose(BaseModel):
side: Literal["left", "right"]
position: list[float] = Field(min_length=3, max_length=3)
quaternion: list[float] = Field(min_length=4, max_length=4)
note: Optional[str] = None
@router.get("/state")
def get_state() -> dict[str, Any]:
sw = Stopwatch()
try:
with sw.step("g1_wrist"):
w = _deps.g1().wrist()
except G1Unavailable as e:
raise HTTPException(status_code=502, detail=f"G1 unavailable: {e}")
cfg = get_config().get("pose_3d", {}) or {}
return {
"robot_active": _deps.active_robot_key(),
"wrist": {
"left": {
"position": list(w["left_wrist"]["position"]),
"quaternion": list(w["left_wrist"]["quaternion"]),
},
"right": {
"position": list(w["right_wrist"]["position"]),
"quaternion": list(w["right_wrist"]["quaternion"]),
},
},
"poses": cfg.get("named_poses") or {},
"live_max_step_m": float(cfg.get("live_max_step_m", 0.15)),
"timings_ms": sw.as_dict(),
}
- Step 5: Registra il router in main.py
In src/presa_mano/main.py, nella tupla di import dei routers, aggiungi pose_3d_routes:
from .api import (
agent_routes,
calibration_routes,
config_routes,
grasp_routes,
home_routes,
models_routes,
perception_routes,
pose_3d_routes,
posture_routes,
right_arm_routes,
robot_routes,
wrist_routes,
work_plane_routes,
)
E dopo l'ultima riga app.include_router(work_plane_routes.router, ...) aggiungi:
app.include_router(pose_3d_routes.router, prefix="/api/pose_3d", tags=["pose_3d"])
- Step 6: Run test to verify it passes
Run: uv run pytest tests/test_pose_3d_routes.py::test_state_returns_both_wrists -v
Expected: PASS.
- Step 7: Test G1 unavailable
Aggiungi a tests/test_pose_3d_routes.py:
def test_state_502_when_g1_unavailable():
from presa_mano.clients import G1Unavailable
with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
g1 = MagicMock()
g1.wrist.side_effect = G1Unavailable("connection refused")
g1_factory.return_value = g1
r = client.get("/api/pose_3d/state")
assert r.status_code == 502
Run: uv run pytest tests/test_pose_3d_routes.py -v → both PASS.
- Step 8: Commit
git add config.yaml src/presa_mano/api/pose_3d_routes.py src/presa_mano/main.py tests/test_pose_3d_routes.py
git commit -m "feat(pose_3d): router skeleton + GET /state"
Task 2: Quaternion normalization + POST /apply
Files:
-
Create:
tests/test_pose_3d_quaternion.py -
Modify:
src/presa_mano/api/pose_3d_routes.py -
Modify:
tests/test_pose_3d_routes.py -
Step 1: Test failing per quaternion normalization
Crea tests/test_pose_3d_quaternion.py:
"""Unit test della normalizzazione quaternion server-side."""
from __future__ import annotations
import math
import numpy as np
import pytest
from presa_mano.api.pose_3d_routes import normalize_quaternion
def test_already_normalized_is_unchanged():
q = [0.0, 0.0, 0.0, 1.0]
out = normalize_quaternion(q)
assert np.allclose(out, q)
def test_not_normalized_gets_normalized_to_unit_length():
# scala 2.0
q = [0.0, 0.0, 0.0, 2.0]
out = normalize_quaternion(q)
norm = math.sqrt(sum(x*x for x in out))
assert abs(norm - 1.0) < 1e-9
def test_degenerate_zero_quat_raises():
with pytest.raises(ValueError, match="degenerate"):
normalize_quaternion([0.0, 0.0, 0.0, 0.0])
def test_near_zero_quat_raises():
with pytest.raises(ValueError, match="degenerate"):
normalize_quaternion([1e-9, 0.0, 0.0, 1e-9])
- Step 2: Run to verify FAIL
Run: uv run pytest tests/test_pose_3d_quaternion.py -v
Expected: FAIL (normalize_quaternion non importabile).
- Step 3: Implementa la helper
In src/presa_mano/api/pose_3d_routes.py, dopo gli import aggiungi:
import math
def normalize_quaternion(q: list[float]) -> list[float]:
"""Normalizza un quaternion a lunghezza unitaria. Solleva ValueError se
la norma e' troppo piccola per essere normalizzata in modo sensato
(es. quaternion zero, sotto 1e-6)."""
n = math.sqrt(sum(float(x)*float(x) for x in q))
if n < 1e-6:
raise ValueError(f"quaternion is degenerate (norm={n:.3e})")
return [float(x) / n for x in q]
- Step 4: Run quaternion test → PASS
Run: uv run pytest tests/test_pose_3d_quaternion.py -v
Expected: 4 PASS.
- Step 5: Test failing per POST /apply (dry-run)
Aggiungi a tests/test_pose_3d_routes.py:
def test_apply_dry_run_calls_g1_with_dry_run_true():
captured = {}
def _abs(**kw):
captured.update(kw)
return {"ok": True, "reached_target": True}
with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
g1 = MagicMock()
g1.wrist_absolute.side_effect = _abs
g1_factory.return_value = g1
r = client.post("/api/pose_3d/apply", json={
"side": "right",
"position": [0.30, -0.20, 0.30],
"quaternion": [0, 0, 0, 1],
"dry_run": True,
})
assert r.status_code == 200
body = r.json()
assert body["applied"] is False
# Verifica che il client G1 sia stato creato con dry_run=True
# (passato a _deps.g1(dry_run=...))
assert g1_factory.call_args.kwargs.get("dry_run") is True
assert captured["side"] == "right"
assert captured["position"] == [0.30, -0.20, 0.30]
def test_apply_real_call():
with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
g1 = MagicMock()
g1.wrist_absolute.return_value = {"ok": True, "reached_target": True}
g1_factory.return_value = g1
r = client.post("/api/pose_3d/apply", json={
"side": "left", "position": [0.1, 0.2, 0.3],
"quaternion": [0, 0, 0, 1], "dry_run": False,
})
assert r.status_code == 200
body = r.json()
assert body["applied"] is True
assert g1_factory.call_args.kwargs.get("dry_run") is False
def test_apply_422_bad_side():
r = client.post("/api/pose_3d/apply", json={
"side": "middle", "position": [0,0,0], "quaternion": [0,0,0,1],
})
assert r.status_code == 422
def test_apply_422_degenerate_quaternion():
with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
g1_factory.return_value = MagicMock()
r = client.post("/api/pose_3d/apply", json={
"side": "right", "position": [0,0,0], "quaternion": [0,0,0,0],
})
assert r.status_code == 422
assert "degenerate" in r.json()["detail"]
def test_apply_normalizes_quaternion_before_forwarding():
captured = {}
def _abs(**kw):
captured.update(kw)
return {"ok": True}
with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
g1 = MagicMock(); g1.wrist_absolute.side_effect = _abs
g1_factory.return_value = g1
# quat con scala 2.0
r = client.post("/api/pose_3d/apply", json={
"side": "right", "position": [0,0,0], "quaternion": [0, 0, 0, 2.0],
})
assert r.status_code == 200
# Il g1 deve ricevere il quat normalizzato (norma 1)
q = captured["quaternion"]
norm = sum(x*x for x in q) ** 0.5
assert abs(norm - 1.0) < 1e-6
- Step 6: Run to FAIL
Run: uv run pytest tests/test_pose_3d_routes.py -v
Expected: i nuovi test FAIL (endpoint /apply non esiste).
- Step 7: Implementa POST /apply
In src/presa_mano/api/pose_3d_routes.py, aggiungi i model e la route:
class ApplyReq(BaseModel):
side: Literal["left", "right"]
position: list[float] = Field(min_length=3, max_length=3)
quaternion: list[float] = Field(min_length=4, max_length=4)
dry_run: bool = True
precise: bool = True
@router.post("/apply")
def post_apply(req: ApplyReq) -> dict[str, Any]:
sw = Stopwatch()
try:
quat_norm = normalize_quaternion(req.quaternion)
except ValueError as e:
raise HTTPException(status_code=422, detail=str(e))
try:
with sw.step("wrist_absolute"):
res = _deps.g1(dry_run=req.dry_run).wrist_absolute(
side=req.side,
position=list(req.position),
quaternion=quat_norm,
precise=req.precise,
)
except G1Unavailable as e:
raise HTTPException(status_code=502, detail=f"G1 unavailable: {e}")
return {
"result": res,
"applied": not req.dry_run,
"side": req.side,
"position": list(req.position),
"quaternion": quat_norm,
"timings_ms": sw.as_dict(),
}
- Step 8: Run all pose_3d tests → PASS
Run: uv run pytest tests/test_pose_3d_routes.py tests/test_pose_3d_quaternion.py -v
Expected: tutti i test passano.
- Step 9: Commit
git add src/presa_mano/api/pose_3d_routes.py tests/test_pose_3d_routes.py tests/test_pose_3d_quaternion.py
git commit -m "feat(pose_3d): POST /apply + quaternion normalization"
Task 3: Named poses CRUD
Files:
-
Modify:
src/presa_mano/api/pose_3d_routes.py -
Modify:
tests/test_pose_3d_routes.py -
Step 1: Test failing per PUT /poses/{name}
Aggiungi a tests/test_pose_3d_routes.py:
def test_put_pose_persists_in_config():
payload = {
"side": "right",
"position": [0.30, -0.20, 0.30],
"quaternion": [0, 0, 0, 1],
"note": "test pose",
}
r = client.put("/api/pose_3d/poses/test1", json=payload)
assert r.status_code == 200
body = r.json()
assert body["pose"]["side"] == "right"
assert body["pose"]["note"] == "test pose"
# Verifica che sia anche in GET /poses
r2 = client.get("/api/pose_3d/poses")
assert "test1" in r2.json()
def test_put_pose_422_bad_name():
r = client.put("/api/pose_3d/poses/with spaces!", json={
"side": "right", "position": [0,0,0], "quaternion": [0,0,0,1],
})
assert r.status_code == 422
assert "name" in r.json()["detail"].lower()
def test_delete_pose_removes_it():
# prima salva
client.put("/api/pose_3d/poses/todelete", json={
"side": "left", "position": [0,0,0], "quaternion": [0,0,0,1],
})
# poi cancella
r = client.delete("/api/pose_3d/poses/todelete")
assert r.status_code == 200
# verifica non presente
r2 = client.get("/api/pose_3d/poses")
assert "todelete" not in r2.json()
def test_delete_pose_404_when_missing():
r = client.delete("/api/pose_3d/poses/nonexistent")
assert r.status_code == 404
- Step 2: Run to FAIL
Run: uv run pytest tests/test_pose_3d_routes.py -v
Expected: 4 nuovi test FAIL.
- Step 3: Implementa CRUD endpoint
In src/presa_mano/api/pose_3d_routes.py aggiungi:
import re
from ..config import update_config
_NAME_RE = re.compile(r"^[A-Za-z0-9_-]{1,40}$")
def _validate_name(name: str) -> None:
if not _NAME_RE.match(name):
raise HTTPException(
status_code=422,
detail=f"name must match {_NAME_RE.pattern}",
)
@router.get("/poses")
def get_poses() -> dict[str, Any]:
cfg = get_config().get("pose_3d", {}) or {}
return cfg.get("named_poses") or {}
@router.put("/poses/{name}")
def put_pose(name: str, req: NamedPose) -> dict[str, Any]:
_validate_name(name)
try:
quat_norm = normalize_quaternion(req.quaternion)
except ValueError as e:
raise HTTPException(status_code=422, detail=str(e))
pose = {
"side": req.side,
"position": list(req.position),
"quaternion": quat_norm,
}
if req.note is not None:
pose["note"] = req.note
cfg = get_config().get("pose_3d", {}) or {}
poses = dict(cfg.get("named_poses") or {})
poses[name] = pose
update_config({"pose_3d": {"named_poses": poses}})
return {"name": name, "pose": pose}
@router.delete("/poses/{name}")
def delete_pose(name: str) -> dict[str, Any]:
_validate_name(name)
cfg = get_config().get("pose_3d", {}) or {}
poses = dict(cfg.get("named_poses") or {})
if name not in poses:
raise HTTPException(status_code=404, detail=f"pose '{name}' non trovata")
del poses[name]
update_config({"pose_3d": {"named_poses": poses}})
return {"deleted": name}
- Step 4: Run → PASS
Run: uv run pytest tests/test_pose_3d_routes.py -v
Expected: tutti i test passano. La fixture _restore_config_yaml (già in conftest.py) ripristina il file dopo ogni test.
- Step 5: Commit
git add src/presa_mano/api/pose_3d_routes.py tests/test_pose_3d_routes.py
git commit -m "feat(pose_3d): named poses GET/PUT/DELETE"
Task 4: POST /poses/{name}/go
Files:
-
Modify:
src/presa_mano/api/pose_3d_routes.py -
Modify:
tests/test_pose_3d_routes.py -
Step 1: Test failing
Aggiungi:
def test_go_pose_404_when_missing():
r = client.post("/api/pose_3d/poses/missing/go", json={"dry_run": True})
assert r.status_code == 404
def test_go_pose_executes_via_g1_with_stored_values():
captured = {}
def _abs(**kw):
captured.update(kw)
return {"ok": True}
# salva una posa
client.put("/api/pose_3d/poses/test_go", json={
"side": "left",
"position": [0.11, 0.22, 0.33],
"quaternion": [0, 0, 0, 1],
})
with patch("presa_mano.api.pose_3d_routes._deps.g1") as g1_factory:
g1 = MagicMock(); g1.wrist_absolute.side_effect = _abs
g1_factory.return_value = g1
r = client.post("/api/pose_3d/poses/test_go/go",
json={"dry_run": False, "precise": True})
assert r.status_code == 200
assert captured["side"] == "left"
assert captured["position"] == [0.11, 0.22, 0.33]
assert captured["precise"] is True
- Step 2: Run → FAIL
Run: uv run pytest tests/test_pose_3d_routes.py -v
- Step 3: Implementa
class GoReq(BaseModel):
dry_run: bool = True
precise: bool = True
@router.post("/poses/{name}/go")
def post_go_pose(name: str, req: GoReq) -> dict[str, Any]:
_validate_name(name)
cfg = get_config().get("pose_3d", {}) or {}
poses = cfg.get("named_poses") or {}
pose = poses.get(name)
if pose is None:
raise HTTPException(status_code=404, detail=f"pose '{name}' non trovata")
sw = Stopwatch()
try:
with sw.step("wrist_absolute"):
res = _deps.g1(dry_run=req.dry_run).wrist_absolute(
side=pose["side"],
position=list(pose["position"]),
quaternion=list(pose["quaternion"]),
precise=req.precise,
)
except G1Unavailable as e:
raise HTTPException(status_code=502, detail=f"G1 unavailable: {e}")
return {
"name": name,
"result": res,
"applied": not req.dry_run,
"timings_ms": sw.as_dict(),
}
- Step 4: Run → PASS
Run: uv run pytest tests/test_pose_3d_routes.py -v
- Step 5: Commit
git add src/presa_mano/api/pose_3d_routes.py tests/test_pose_3d_routes.py
git commit -m "feat(pose_3d): POST /poses/{name}/go"
Task 5: POST /unlock proxy
Files:
-
Modify:
src/presa_mano/api/pose_3d_routes.py -
Modify:
tests/test_pose_3d_routes.py -
Step 1: Test failing
Aggiungi:
def test_unlock_proxies_to_bridge():
def _post(url, *args, **kw):
assert url.endswith("/unlock")
resp = MagicMock()
resp.json.return_value = {"ok": True, "message": "unlocked"}
return resp
with patch("presa_mano.api.pose_3d_routes.httpx.post", side_effect=_post):
r = client.post("/api/pose_3d/unlock")
assert r.status_code == 200
assert r.json()["ok"] is True
-
Step 2: Run → FAIL
-
Step 3: Implementa
In pose_3d_routes.py, dopo gli import esistenti aggiungi:
import httpx
E sotto le altre routes:
@router.post("/unlock")
def post_unlock() -> dict[str, Any]:
"""Proxy a POST {bridge}/unlock. Recovery rapido da arms: error_timeout."""
cfg = get_config()
key = _deps.active_robot_key()
base = ((cfg.get("services", {}) or {}).get(key, {}) or {}).get("base_url")
if not base:
raise HTTPException(
status_code=502,
detail=f"services.{key}.base_url non configurato",
)
try:
r = httpx.post(f"{base.rstrip('/')}/unlock", timeout=3.0)
r.raise_for_status()
except httpx.HTTPError as e:
raise HTTPException(status_code=502, detail=f"bridge unlock: {e}")
return r.json()
- Step 4: Run → PASS
Run: uv run pytest tests/test_pose_3d_routes.py tests/test_pose_3d_quaternion.py -v
Expected: tutti i test del backend passano.
- Step 5: Run l'INTERA suite per non-regression
Run: uv run pytest tests/ -q
Expected: tutti i test passano.
- Step 6: Commit
git add src/presa_mano/api/pose_3d_routes.py tests/test_pose_3d_routes.py
git commit -m "feat(pose_3d): POST /unlock proxy + non-regression check"
Task 6: Vendor TransformControls.js
Files:
-
Create:
web/vendor/three/addons/controls/TransformControls.js -
Step 1: Trova la versione di Three.js in uso
Run: grep -m1 -E 'REVISION|version' web/vendor/three/build/three.module.js | head -3
Expected: una stringa tipo REVISION = '160' o simile. Annotare il numero.
- Step 2: Scarica TransformControls.js dalla stessa release
Run (sostituendo <REV> con il numero del passo 1):
curl -fsSL \
"https://raw.githubusercontent.com/mrdoob/three.js/r<REV>/examples/jsm/controls/TransformControls.js" \
-o web/vendor/three/addons/controls/TransformControls.js
Verifica:
ls -la web/vendor/three/addons/controls/TransformControls.js
head -5 web/vendor/three/addons/controls/TransformControls.js
Expected: file di ~40-60 KB, prima riga contiene import da 'three'.
- Step 3: Smoke test che caricabile dal browser
Run il container se non già su:
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
Quando healthy:
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
curl -fsS -o /dev/null -w "%{http_code}\n" \
http://localhost:8890/static/vendor/three/addons/controls/TransformControls.js
Expected: 200.
- Step 4: Commit
git add web/vendor/three/addons/controls/TransformControls.js
git commit -m "chore(web): vendor TransformControls (per tab Pose 3D)"
Task 7: HTML + CSS della tab "Pose 3D"
Files:
-
Modify:
web/index.html(nav + nuovo<section>+ link CSS + import del modulo JS) -
Create:
web/pose_3d.css -
Step 1: Aggiungi il bottone nav e la section
In web/index.html, dopo <button class="tab" data-tab="right-arm">Braccio DX</button> (riga ~19) aggiungi:
<button class="tab" data-tab="pose-3d">Pose 3D</button>
Poi, DOPO la chiusura della section #tab-right-arm e PRIMA di #tab-ee, aggiungi:
<!-- ============================== POSE 3D ============================== -->
<section class="panel" id="tab-pose-3d">
<div class="p3-layout">
<div class="p3-viewport">
<canvas id="p3Canvas"></canvas>
<div class="p3-mode-badge" id="p3ModeBadge">Editor</div>
<div class="p3-help">click polso = seleziona · gizmo: T sposta / R ruota · drag = muovi · orbit = wheel/drag fondo · pan = shift+drag</div>
</div>
<aside class="p3-sidebar">
<div class="p3-section">
<h3>Modalità</h3>
<div class="p3-row">
<label><input type="radio" name="p3Mode" value="editor" checked> Editor (simulato)</label>
<label><input type="radio" name="p3Mode" value="jog"> Jog (move reale)</label>
</div>
<label class="p3-check"><input type="checkbox" id="p3Precise" checked> Precise (controllo accurato)</label>
</div>
<div class="p3-section">
<h3>Polso attivo</h3>
<div class="p3-row">
<label><input type="radio" name="p3Side" value="right" checked> Destro</label>
<label><input type="radio" name="p3Side" value="left"> Sinistro</label>
</div>
<div class="p3-row">
<label><input type="radio" name="p3Gizmo" value="translate" checked> T sposta</label>
<label><input type="radio" name="p3Gizmo" value="rotate"> R ruota</label>
</div>
</div>
<div class="p3-section">
<h3>Posa target</h3>
<div class="p3-readout">
<div>X <span id="p3X">—</span> mm</div>
<div>Y <span id="p3Y">—</span> mm</div>
<div>Z <span id="p3Z">—</span> mm</div>
<div>R <span id="p3R">—</span>°</div>
<div>P <span id="p3P">—</span>°</div>
<div>W <span id="p3W">—</span>°</div>
</div>
<div class="p3-status" id="p3Status">— polso fermo</div>
<div class="p3-row" id="p3EditorActions">
<button id="p3ApplyBtn">Applica (Editor)</button>
<button id="p3CancelBtn">Annulla modifica</button>
</div>
</div>
<div class="p3-section">
<h3>Pose salvate</h3>
<div class="p3-row">
<select id="p3PoseSelect"><option value="">(seleziona)</option></select>
</div>
<div class="p3-row">
<button id="p3PoseGoBtn">Vai</button>
<input type="text" id="p3PoseName" placeholder="nome" maxlength="40">
<button id="p3PoseSaveBtn">Salva</button>
<button id="p3PoseDelBtn">✕</button>
</div>
</div>
<div class="p3-section">
<button id="p3UnlockBtn">Sblocca braccia</button>
</div>
<div class="p3-section" id="p3ErrorBox" style="display:none">
<div class="p3-error" id="p3ErrorText"></div>
</div>
</aside>
</div>
</section>
- Step 2: Aggiungi link CSS e import modulo nello head/footer
Cerca <link rel="stylesheet" href="/static/right_arm.css"> (o equivalente) nell'head di web/index.html e aggiungi DOPO:
<link rel="stylesheet" href="/static/pose_3d.css">
In fondo al file, dopo <script type="module" src="/static/right_arm.js"></script> aggiungi:
<script type="module" src="/static/pose_3d.js"></script>
- Step 3: Crea il CSS
Crea web/pose_3d.css:
#tab-pose-3d .p3-layout {
display: grid;
grid-template-columns: 1fr 360px;
gap: 16px;
height: calc(100vh - 140px);
min-height: 600px;
}
#tab-pose-3d .p3-viewport {
position: relative;
background: #0d1014;
border: 1px solid #2a2f36;
border-radius: 6px;
overflow: hidden;
}
#tab-pose-3d .p3-viewport canvas { display: block; width: 100%; height: 100%; }
#tab-pose-3d .p3-mode-badge {
position: absolute;
top: 10px; left: 10px;
padding: 4px 10px;
background: rgba(20, 30, 40, 0.85);
border: 1px solid #4da3ff;
border-radius: 4px;
color: #4da3ff;
font-size: 13px;
font-weight: bold;
}
#tab-pose-3d .p3-mode-badge.jog {
border-color: #ff5e7e;
color: #ff5e7e;
animation: p3-blink 1.4s ease-in-out infinite;
}
@keyframes p3-blink { 50% { opacity: 0.5; } }
#tab-pose-3d .p3-help {
position: absolute;
bottom: 8px; left: 10px; right: 10px;
font-size: 11px;
color: #888;
}
#tab-pose-3d .p3-sidebar {
display: flex;
flex-direction: column;
gap: 12px;
overflow-y: auto;
}
#tab-pose-3d .p3-section {
background: #1a1f26;
border: 1px solid #2a2f36;
border-radius: 6px;
padding: 10px 12px;
}
#tab-pose-3d .p3-section h3 {
margin: 0 0 8px 0;
font-size: 13px;
color: #ccc;
}
#tab-pose-3d .p3-row {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 6px;
flex-wrap: wrap;
}
#tab-pose-3d .p3-row:last-child { margin-bottom: 0; }
#tab-pose-3d .p3-row label { font-size: 13px; color: #ddd; }
#tab-pose-3d .p3-check { display: block; margin-top: 8px; font-size: 13px; color: #ddd; }
#tab-pose-3d .p3-readout {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 6px 12px;
font-family: monospace;
font-size: 12px;
color: #ddd;
margin-bottom: 8px;
}
#tab-pose-3d .p3-readout span { color: #4da3ff; }
#tab-pose-3d .p3-status { font-size: 12px; color: #888; margin-bottom: 8px; }
#tab-pose-3d .p3-status.modified { color: #f0ad4e; }
#tab-pose-3d .p3-status.ok { color: #3ecf8e; }
#tab-pose-3d .p3-status.error { color: #e74c3c; }
#tab-pose-3d button {
background: #2a3038;
border: 1px solid #3a4048;
color: #e0e0e0;
padding: 5px 10px;
border-radius: 4px;
font-size: 12px;
cursor: pointer;
}
#tab-pose-3d button:hover { background: #34404a; }
#tab-pose-3d button:disabled { opacity: 0.4; cursor: not-allowed; }
#tab-pose-3d select, #tab-pose-3d input[type=text] {
background: #0d1014;
border: 1px solid #2a2f36;
color: #e0e0e0;
padding: 4px 6px;
border-radius: 3px;
font-size: 12px;
flex: 1;
min-width: 0;
}
#tab-pose-3d .p3-error {
background: #3a1014;
border: 1px solid #e74c3c;
border-radius: 4px;
padding: 8px;
color: #ffcccc;
font-size: 12px;
}
- Step 4: Rebuild e verifica visiva
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
Apri http://localhost:8890/ nel browser, click su tab "Pose 3D". Devi vedere:
- A sinistra: canvas vuoto (nero) con badge "Editor" in alto-sx.
- A destra: pannelli "Modalità", "Polso attivo", "Posa target", "Pose salvate", "Sblocca braccia".
(Nessuna scena 3D ancora, è normale: il JS non è ancora scritto.)
- Step 5: Commit
git add web/index.html web/pose_3d.css
git commit -m "feat(pose_3d): markup HTML + CSS della tab"
Task 8: Scene Three.js setup
Files:
-
Create:
web/pose_3d.js -
Step 1: Crea il file con scene + camera + render loop
Crea web/pose_3d.js:
// Tab "Pose 3D" — viewport Three.js, gizmo translate/rotate, drag dei polsi.
// Vanilla JS, ES modules.
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { TransformControls } from 'three/addons/controls/TransformControls.js';
const $ = (id) => document.getElementById(id);
const POLL_MS = 1000;
// ----- helpers geometria -----
function makeUCS(size = 0.1) {
// 3 linee X(rosso) Y(verde) Z(blu) dalla origine
const g = new THREE.Group();
const mat = (color) => new THREE.LineBasicMaterial({ color, linewidth: 2 });
const make = (dir, color) => {
const geom = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(dir.x * size, dir.y * size, dir.z * size),
]);
return new THREE.Line(geom, mat(color));
};
g.add(make(new THREE.Vector3(1, 0, 0), 0xe74c3c));
g.add(make(new THREE.Vector3(0, 1, 0), 0x3ecf8e));
g.add(make(new THREE.Vector3(0, 0, 1), 0x4da3ff));
return g;
}
function makeWristMarker(color) {
const group = new THREE.Group();
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(0.025, 16, 12),
new THREE.MeshStandardMaterial({ color, metalness: 0.2, roughness: 0.5 }),
);
group.add(sphere);
group.add(makeUCS(0.07));
group.userData.sphere = sphere;
return group;
}
// ----- state -----
const state = {
three: null, // {scene, camera, renderer, orbit, transform}
arms: { right: null, left: null }, // wrist groups (real)
ghosts: { right: null, left: null }, // wrist groups (target preview)
links: { right: null, left: null }, // line shoulder→wrist
current: { right: null, left: null }, // {position, quaternion}
target: { right: null, left: null }, // null = nessuna modifica locale
active_side: 'right',
mode: 'editor',
gizmo_mode: 'translate',
precise: true,
saved_poses: {},
live_max_step_m: 0.15,
};
// Posizioni torso e spalle hardcoded (riferimento visivo, non IK)
const TORSO_POS = new THREE.Vector3(0, 0, 0.40);
const SHOULDER = {
right: new THREE.Vector3(0, -0.20, 0.60),
left: new THREE.Vector3(0, 0.20, 0.60),
};
// ----- scene init -----
function initScene() {
const canvas = $('p3Canvas');
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
const rect = canvas.parentElement.getBoundingClientRect();
renderer.setSize(rect.width, rect.height, false);
renderer.setPixelRatio(window.devicePixelRatio || 1);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0d1014);
const camera = new THREE.PerspectiveCamera(45, rect.width / rect.height, 0.05, 20);
camera.position.set(1, -1, 0.8);
camera.up.set(0, 0, 1); // Z up (coerente col base frame del robot)
camera.lookAt(0, 0, 0.3);
scene.add(new THREE.HemisphereLight(0xffffff, 0x202030, 0.6));
const dir = new THREE.DirectionalLight(0xffffff, 0.8);
dir.position.set(2, 2, 3);
scene.add(dir);
// Grid + base UCS
const grid = new THREE.GridHelper(2, 20, 0x444444, 0x222222);
grid.rotation.x = Math.PI / 2; // piano XY (z=0)
scene.add(grid);
const baseUCS = makeUCS(0.2);
scene.add(baseUCS);
// Torso
const torso = new THREE.Mesh(
new THREE.BoxGeometry(0.20, 0.40, 0.50),
new THREE.MeshStandardMaterial({ color: 0x4a5560, transparent: true, opacity: 0.7 }),
);
torso.position.copy(TORSO_POS);
scene.add(torso);
// Arms
for (const side of ['right', 'left']) {
const wrist = makeWristMarker(side === 'right' ? 0x4da3ff : 0xff5e7e);
wrist.position.copy(SHOULDER[side]); // posizione di partenza, sarà aggiornata dal polling
wrist.userData.side = side;
scene.add(wrist);
state.arms[side] = wrist;
// Linea shoulder → wrist
const lineGeom = new THREE.BufferGeometry().setFromPoints([
SHOULDER[side].clone(),
wrist.position.clone(),
]);
const line = new THREE.Line(lineGeom, new THREE.LineBasicMaterial({ color: 0xaaaaaa }));
scene.add(line);
state.links[side] = line;
// Ghost (preview target), inizialmente nascosto
const ghost = makeWristMarker(side === 'right' ? 0x4da3ff : 0xff5e7e);
ghost.userData.sphere.material = ghost.userData.sphere.material.clone();
ghost.userData.sphere.material.transparent = true;
ghost.userData.sphere.material.opacity = 0.4;
ghost.visible = false;
scene.add(ghost);
state.ghosts[side] = ghost;
}
const orbit = new THREE.OrbitControls(camera, renderer.domElement);
orbit.target.set(0, 0, 0.3);
orbit.update();
const transform = new TransformControls(camera, renderer.domElement);
transform.setMode('translate');
// Disable orbit while dragging gizmo
transform.addEventListener('dragging-changed', (e) => { orbit.enabled = !e.value; });
scene.add(transform);
state.three = { scene, camera, renderer, orbit, transform };
// Resize handler
const onResize = () => {
const r = canvas.parentElement.getBoundingClientRect();
renderer.setSize(r.width, r.height, false);
camera.aspect = r.width / r.height;
camera.updateProjectionMatrix();
};
window.addEventListener('resize', onResize);
// Render loop
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
}
// ----- init triggered on first activation -----
let inited = false;
function ensureInit() {
if (inited) return;
if (!$('p3Canvas')) return;
inited = true;
initScene();
}
// Observe quando la tab diventa visibile per inizializzare
const tabObserver = new MutationObserver(() => {
if ($('tab-pose-3d')?.classList.contains('active')) ensureInit();
});
if ($('tab-pose-3d')) {
tabObserver.observe($('tab-pose-3d'), { attributes: true, attributeFilter: ['class'] });
// Se è già attivo all'avvio
if ($('tab-pose-3d').classList.contains('active')) ensureInit();
}
- Step 2: Rebuild e verifica
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
Apri il browser su http://localhost:8890/, click tab "Pose 3D". Devi vedere:
-
Grid sul piano Z=0
-
Una terna RGB centrale (base UCS) di 20 cm
-
Un box grigio (torso) sopra
-
2 sfere (blu = dx, rossa = sx) alle spalle del torso, ciascuna con la sua terna RGB piccola
-
Puoi orbitare con drag, zoom con wheel
-
Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): scene Three.js base (torso, polsi, UCS, grid)"
Task 9: Polling /state + readout sidebar
Files:
-
Modify:
web/pose_3d.js -
Step 1: Aggiungi polling e funzioni di update
In web/pose_3d.js, AGGIUNGI in fondo al file (prima dell'observer della tab):
// ----- fetch helpers -----
async function jsonFetch(url, opts) {
const r = await fetch(url, opts);
const body = await r.json().catch(() => ({}));
if (!r.ok) {
const err = new Error(body.detail || `HTTP ${r.status}`);
err.status = r.status;
throw err;
}
return body;
}
// ----- quaternion / RPY conversion (xyzw, deg) -----
function quatToRPYdeg(q) {
const [x, y, z, w] = q;
// ZYX intrinsic = RPY (roll=x, pitch=y, yaw=z)
const sinr_cosp = 2 * (w * x + y * z);
const cosr_cosp = 1 - 2 * (x * x + y * y);
const roll = Math.atan2(sinr_cosp, cosr_cosp);
const sinp = 2 * (w * y - z * x);
const pitch = Math.abs(sinp) >= 1 ? Math.sign(sinp) * Math.PI / 2 : Math.asin(sinp);
const siny_cosp = 2 * (w * z + x * y);
const cosy_cosp = 1 - 2 * (y * y + z * z);
const yaw = Math.atan2(siny_cosp, cosy_cosp);
return [roll * 180 / Math.PI, pitch * 180 / Math.PI, yaw * 180 / Math.PI];
}
// ----- state apply to scene -----
function updateRealWrists() {
for (const side of ['right', 'left']) {
const pose = state.current[side];
if (!pose) continue;
const arm = state.arms[side];
arm.position.set(pose.position[0], pose.position[1], pose.position[2]);
arm.quaternion.set(pose.quaternion[0], pose.quaternion[1],
pose.quaternion[2], pose.quaternion[3]);
// aggiorna line shoulder→wrist
const line = state.links[side];
const pts = [SHOULDER[side].clone(), arm.position.clone()];
line.geometry.setFromPoints(pts);
line.geometry.attributes.position.needsUpdate = true;
}
}
function updateReadout() {
const side = state.active_side;
const pose = state.target[side] || state.current[side];
if (!pose) {
$('p3X').textContent = '—';
return;
}
const p = pose.position, q = pose.quaternion;
$('p3X').textContent = (p[0] * 1000).toFixed(1);
$('p3Y').textContent = (p[1] * 1000).toFixed(1);
$('p3Z').textContent = (p[2] * 1000).toFixed(1);
const rpy = quatToRPYdeg(q);
$('p3R').textContent = rpy[0].toFixed(1);
$('p3P').textContent = rpy[1].toFixed(1);
$('p3W').textContent = rpy[2].toFixed(1);
$('p3Status').textContent = state.target[side] ? '● modificata' : '— polso fermo';
$('p3Status').className = 'p3-status' + (state.target[side] ? ' modified' : '');
}
// ----- polling -----
let pollTimer = null;
async function pollState() {
try {
const s = await jsonFetch('/api/pose_3d/state');
state.current.right = s.wrist.right;
state.current.left = s.wrist.left;
state.saved_poses = s.poses || {};
state.live_max_step_m = s.live_max_step_m || 0.15;
updateRealWrists();
updateReadout();
// Aggiorna dropdown pose salvate
refreshPoseSelect();
} catch (e) {
// soft fail: log + segna lo stato
console.warn('pose_3d /state fail:', e.message);
}
}
function refreshPoseSelect() {
const sel = $('p3PoseSelect');
if (!sel) return;
const cur = sel.value;
sel.innerHTML = '<option value="">(seleziona)</option>';
for (const name of Object.keys(state.saved_poses).sort()) {
const opt = document.createElement('option');
opt.value = name; opt.textContent = name;
sel.appendChild(opt);
}
sel.value = cur;
}
// ----- side change listener -----
function bindSideControls() {
for (const r of document.querySelectorAll('input[name=p3Side]')) {
r.addEventListener('change', () => {
state.active_side = r.value;
updateReadout();
});
}
}
E modifica initScene() per chiamare il polling DOPO la fine della funzione (cerca animate(); dentro initScene e dopo la chiusura di initScene aggiungi):
Sostituisci la parte finale di ensureInit():
function ensureInit() {
if (inited) return;
if (!$('p3Canvas')) return;
inited = true;
initScene();
bindSideControls();
pollState();
pollTimer = setInterval(pollState, POLL_MS);
}
- Step 2: Rebuild e verifica
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
Apri tab Pose 3D. Devi vedere:
-
Le 2 sfere si muovono alla posa reale del robot (lette via /state)
-
I numeri X/Y/Z/RPY nella sidebar mostrano la posa del polso attivo (default destro)
-
Cambiando radio "Destro/Sinistro" cambia il readout
-
Le sfere si aggiornano ogni secondo
-
Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): polling /state + readout sidebar"
Task 10: Selezione polso + gizmo (translate/rotate)
Files:
-
Modify:
web/pose_3d.js -
Step 1: Aggiungi raycaster + selezione + gizmo attach
In web/pose_3d.js, prima di bindSideControls() aggiungi:
// ----- selezione polso via click -----
function setupSelection() {
const { renderer, camera, transform } = state.three;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
const canvas = renderer.domElement;
canvas.addEventListener('pointerdown', (e) => {
// Se sta interagendo con il gizmo, non fare nulla
if (transform.dragging) return;
const rect = canvas.getBoundingClientRect();
mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
// Verifica intersezione con sphere destra o sinistra
const candidates = [state.arms.right.userData.sphere,
state.arms.left.userData.sphere];
const hits = raycaster.intersectObjects(candidates, false);
if (hits.length > 0) {
const sphere = hits[0].object;
const side = sphere.parent.userData.side;
activateSide(side);
}
});
}
function activateSide(side) {
state.active_side = side;
// sync radio buttons
for (const r of document.querySelectorAll('input[name=p3Side]')) {
r.checked = (r.value === side);
}
// Attacca gizmo al ghost (lo creiamo se non esiste, posizionandolo sul reale)
ensureGhostInit(side);
const { transform } = state.three;
transform.attach(state.ghosts[side]);
state.ghosts[side].visible = true;
updateReadout();
}
function ensureGhostInit(side) {
// Se non c'è target locale, allinea ghost al reale (preparato per drag)
if (!state.target[side]) {
const real = state.current[side];
if (real) {
state.ghosts[side].position.set(real.position[0], real.position[1], real.position[2]);
state.ghosts[side].quaternion.set(real.quaternion[0], real.quaternion[1],
real.quaternion[2], real.quaternion[3]);
}
}
}
// ----- gizmo mode toggle -----
function bindGizmoControls() {
for (const r of document.querySelectorAll('input[name=p3Gizmo]')) {
r.addEventListener('change', () => {
state.gizmo_mode = r.value;
state.three.transform.setMode(r.value);
});
}
// tasti t/r
window.addEventListener('keydown', (e) => {
if (!$('tab-pose-3d')?.classList.contains('active')) return;
if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') return;
if (e.key === 't') { setGizmoMode('translate'); }
if (e.key === 'r') { setGizmoMode('rotate'); }
});
}
function setGizmoMode(mode) {
state.gizmo_mode = mode;
state.three.transform.setMode(mode);
for (const r of document.querySelectorAll('input[name=p3Gizmo]')) {
r.checked = (r.value === mode);
}
}
// ----- target tracking durante drag gizmo -----
function bindGizmoEvents() {
const { transform } = state.three;
transform.addEventListener('change', () => {
const side = state.active_side;
const ghost = state.ghosts[side];
if (!ghost) return;
state.target[side] = {
position: [ghost.position.x, ghost.position.y, ghost.position.z],
quaternion: [ghost.quaternion.x, ghost.quaternion.y,
ghost.quaternion.z, ghost.quaternion.w],
};
updateReadout();
});
}
Modifica ensureInit() per chiamare anche le nuove setup:
function ensureInit() {
if (inited) return;
if (!$('p3Canvas')) return;
inited = true;
initScene();
setupSelection();
bindSideControls();
bindGizmoControls();
bindGizmoEvents();
pollState();
pollTimer = setInterval(pollState, POLL_MS);
}
Disabilita anche l'aggiornamento del ghost durante il polling quando c'è un target attivo (modifica updateRealWrists o creane una nuova updateGhosts):
Aggiungi dopo updateRealWrists:
function syncGhostsToTargetOrReal() {
for (const side of ['right', 'left']) {
const ghost = state.ghosts[side];
if (!ghost) continue;
if (state.target[side]) {
// ghost segue il target locale (mosso dal gizmo)
ghost.visible = true;
} else if (side === state.active_side) {
// ghost allineato al reale (preparato per drag)
const real = state.current[side];
if (real) {
ghost.position.set(real.position[0], real.position[1], real.position[2]);
ghost.quaternion.set(real.quaternion[0], real.quaternion[1],
real.quaternion[2], real.quaternion[3]);
}
} else {
ghost.visible = false;
}
}
}
E in pollState, DOPO updateRealWrists() aggiungi:
syncGhostsToTargetOrReal();
- Step 2: Rebuild e verifica
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
Apri tab Pose 3D. Verifica:
-
Click sulla sfera destra → gizmo (3 frecce colorate) appare sul polso destro
-
Trascina freccia X → la sfera ghost si muove sull'asse X (il polso reale resta dov'è — è solo target locale)
-
Readout sidebar si aggiorna in tempo reale, status mostra "● modificata"
-
Premi
rda tastiera → frecce diventano 3 anelli (rotate) -
Premi
t→ torna a translate -
Click su empty space + click sull'altra sfera → gizmo si sposta sull'altro polso
-
Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): selezione polso + gizmo translate/rotate sul ghost"
Task 11: Editor mode — Apply + Annulla
Files:
-
Modify:
web/pose_3d.js -
Step 1: Aggiungi handler Apply (Editor) e Cancel
Aggiungi in web/pose_3d.js:
// ----- Editor mode actions -----
async function onApplyClick() {
if (state.mode !== 'editor') return; // in Jog non c'è Apply
const side = state.active_side;
const tgt = state.target[side];
if (!tgt) return;
try {
await jsonFetch('/api/pose_3d/apply', {
method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
side, position: tgt.position, quaternion: tgt.quaternion,
dry_run: true, precise: state.precise,
}),
});
// commit locale: il target diventa il nuovo current (simulato)
state.current[side] = { position: tgt.position, quaternion: tgt.quaternion };
state.target[side] = null;
updateRealWrists();
syncGhostsToTargetOrReal();
updateReadout();
$('p3Status').textContent = '✓ Editor: target committato (simulato)';
$('p3Status').className = 'p3-status ok';
} catch (e) {
showError(e.message);
}
}
function onCancelClick() {
const side = state.active_side;
state.target[side] = null;
syncGhostsToTargetOrReal();
updateReadout();
}
function showError(msg) {
$('p3ErrorBox').style.display = 'block';
$('p3ErrorText').textContent = msg;
$('p3Status').textContent = '✗ errore';
$('p3Status').className = 'p3-status error';
}
function clearError() {
$('p3ErrorBox').style.display = 'none';
$('p3ErrorText').textContent = '';
}
function bindEditorButtons() {
$('p3ApplyBtn').addEventListener('click', onApplyClick);
$('p3CancelBtn').addEventListener('click', onCancelClick);
}
E in ensureInit() aggiungi prima del polling:
bindEditorButtons();
- Step 2: Rebuild e test manuale
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
Apri tab Pose 3D, click polso destro, trascina di +5 cm in X. Click "Applica (Editor)". Verifica:
-
Status diventa "✓ Editor: target committato (simulato)"
-
La sfera "reale" del polso destro si sposta sul ghost (commit locale)
-
Il robot fisico NON si muove (verifica con
docker logs robotserver-presa-mano-1 --tail 5— vedrai[DRY-RUN]) -
Il polling successivo riporta la sfera dove sta davvero il robot (sovrascrive il commit simulato): è atteso, perché in Editor mode il polling è autoritativo.
-
Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): Editor mode Apply + Cancel"
Task 12: Jog mode + Precise checkbox + safety guard
Files:
-
Modify:
web/pose_3d.js -
Step 1: Aggiungi mode toggle e auto-apply on mouseup
Aggiungi in web/pose_3d.js:
// ----- mode toggle -----
function bindModeControls() {
for (const r of document.querySelectorAll('input[name=p3Mode]')) {
r.addEventListener('change', () => {
state.mode = r.value;
const badge = $('p3ModeBadge');
if (state.mode === 'jog') {
badge.textContent = '🔴 JOG (live)';
badge.classList.add('jog');
$('p3EditorActions').style.display = 'none';
} else {
badge.textContent = 'Editor';
badge.classList.remove('jog');
$('p3EditorActions').style.display = '';
}
});
}
}
function bindPreciseControl() {
$('p3Precise').addEventListener('change', (e) => {
state.precise = e.target.checked;
});
}
// ----- jog auto-apply al mouseup gizmo -----
function bindJogAutoApply() {
const { transform } = state.three;
transform.addEventListener('dragging-changed', async (e) => {
if (e.value) return; // inizio drag, niente
if (state.mode !== 'jog') return;
const side = state.active_side;
const tgt = state.target[side];
if (!tgt) return;
const cur = state.current[side];
if (!cur) return;
const dx = tgt.position[0] - cur.position[0];
const dy = tgt.position[1] - cur.position[1];
const dz = tgt.position[2] - cur.position[2];
const delta = Math.sqrt(dx*dx + dy*dy + dz*dz);
if (delta > state.live_max_step_m) {
const ok = confirm(
`Movimento richiesto ${(delta*1000).toFixed(0)} mm > soglia ${(state.live_max_step_m*1000).toFixed(0)} mm.\n` +
`Procedere comunque?`,
);
if (!ok) return;
}
clearError();
try {
const res = await jsonFetch('/api/pose_3d/apply', {
method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
side, position: tgt.position, quaternion: tgt.quaternion,
dry_run: false, precise: state.precise,
}),
});
const r = res.result || {};
if (r.reached_target === false || r.stalled === true) {
showError(`Move non completato: residual ${(r.position_error_mm||0).toFixed(1)} mm. ` +
`Sblocca braccia e riprova, oppure disattiva Precise.`);
} else {
$('p3Status').textContent = `✓ Jog: raggiunto (residual ${(r.position_error_mm||0).toFixed(1)} mm)`;
$('p3Status').className = 'p3-status ok';
state.target[side] = null;
syncGhostsToTargetOrReal();
}
} catch (e) {
showError(e.message);
}
});
}
E in ensureInit():
bindModeControls();
bindPreciseControl();
bindJogAutoApply();
- Step 2: Rebuild e test manuale
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
ATTENZIONE: il prossimo test muove il robot reale. Assicurati che sia in posizione safe e che l'area attorno al polso sia libera.
Apri tab Pose 3D. Verifica:
- Switch Mode = Jog → badge diventa rosso lampeggiante "🔴 JOG (live)", il blocco Apply/Annulla scompare.
- Click sulla sfera del polso destro, trascina +20 mm in X (movimento piccolo). Rilascia. Il robot si muove di ~2 cm. Status: "✓ Jog: raggiunto".
- Switch Polso = Sinistro. Click polso sinistro, drag +20 mm in Y. Rilascia. Anche il sinistro si muove.
- Drag grande (es. +200 mm in X) → appare dialog "Movimento richiesto X mm > soglia". Click No → niente succede. Click Sì → robot tenta il movimento.
- Se il bridge va in
arms: error_timeout(es. su precise non convergente), l'errore appare in rosso nella sidebar. Disattiva la checkbox Precise e riprova → dovrebbe convergere meglio.
- Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): Jog mode auto-apply + safety + Precise toggle"
Task 13: Save/Load/Delete named poses
Files:
-
Modify:
web/pose_3d.js -
Step 1: Aggiungi handler save / go / delete
Aggiungi in web/pose_3d.js:
// ----- named poses -----
async function onSavePose() {
const name = ($('p3PoseName').value || '').trim();
if (!name) { alert('Inserisci un nome'); return; }
if (!/^[A-Za-z0-9_-]{1,40}$/.test(name)) {
alert('Nome: solo [A-Za-z0-9_-], 1-40 caratteri');
return;
}
const side = state.active_side;
const pose = state.target[side] || state.current[side];
if (!pose) { alert('Nessuna posa da salvare'); return; }
if (state.saved_poses[name]) {
if (!confirm(`Posa "${name}" esiste già — sovrascrivere?`)) return;
}
try {
await jsonFetch(`/api/pose_3d/poses/${encodeURIComponent(name)}`, {
method: 'PUT', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
side, position: pose.position, quaternion: pose.quaternion,
}),
});
$('p3PoseName').value = '';
await pollState(); // refresh dropdown
$('p3PoseSelect').value = name;
} catch (e) {
showError(`Salvataggio fallito: ${e.message}`);
}
}
async function onGoPose() {
const name = $('p3PoseSelect').value;
if (!name) { alert('Seleziona una posa dal dropdown'); return; }
if (state.mode === 'jog') {
if (!confirm(`Eseguire posa "${name}" SUL ROBOT REALE? (Jog mode)`)) return;
}
const dry_run = (state.mode === 'editor');
clearError();
try {
const res = await jsonFetch(
`/api/pose_3d/poses/${encodeURIComponent(name)}/go`,
{
method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ dry_run, precise: state.precise }),
},
);
const r = res.result || {};
if (r.reached_target === false || r.stalled === true) {
showError(`Vai a "${name}": residual ${(r.position_error_mm||0).toFixed(1)} mm`);
} else {
$('p3Status').textContent = `✓ Posa "${name}" applicata` +
(dry_run ? ' (simulato)' : '');
$('p3Status').className = 'p3-status ok';
}
} catch (e) {
showError(e.message);
}
}
async function onDeletePose() {
const name = $('p3PoseSelect').value;
if (!name) { alert('Seleziona una posa dal dropdown'); return; }
if (!confirm(`Cancellare definitivamente la posa "${name}"?`)) return;
try {
await jsonFetch(`/api/pose_3d/poses/${encodeURIComponent(name)}`, {
method: 'DELETE',
});
await pollState();
} catch (e) {
showError(e.message);
}
}
function bindPoseButtons() {
$('p3PoseSaveBtn').addEventListener('click', onSavePose);
$('p3PoseGoBtn').addEventListener('click', onGoPose);
$('p3PoseDelBtn').addEventListener('click', onDeletePose);
}
E in ensureInit():
bindPoseButtons();
- Step 2: Rebuild e test manuale
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
Apri tab Pose 3D in Editor mode. Verifica:
- Trascina il polso destro di qualche cm. Scrivi nome
test1nel campo e click "Salva". → la posa appare nel dropdown. - Annulla il target. Drag il polso da un'altra parte, click "Salva" con nome
test2. → 2 voci nel dropdown. - Seleziona
test1dal dropdown, click "Vai" (Editor mode = dry-run) → status: "Posa applicata (simulato)". - Switch Jog mode, seleziona
test2, click "Vai", conferma. → robot va sutest2reale. - Seleziona
test1, click "✕" e conferma. → sparisce dal dropdown. - Verifica
config.yaml:cat config.yaml | grep -A5 named_poses→ veditest2con i suoi valori.
- Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): save/load/delete named poses"
Task 14: Bottone Sblocca braccia
Files:
-
Modify:
web/pose_3d.js -
Step 1: Aggiungi handler unlock
Aggiungi in web/pose_3d.js:
async function onUnlock() {
clearError();
try {
await jsonFetch('/api/pose_3d/unlock', { method: 'POST' });
$('p3Status').textContent = '✓ Braccia sbloccate';
$('p3Status').className = 'p3-status ok';
} catch (e) {
showError(`Unlock fallito: ${e.message}`);
}
}
function bindUnlockButton() {
$('p3UnlockBtn').addEventListener('click', onUnlock);
}
E in ensureInit():
bindUnlockButton();
- Step 2: Rebuild e test
cd /opt/docker/robotserver && docker compose up -d --build presa-mano
until curl -fsS http://localhost:8890/health >/dev/null 2>&1; do sleep 1; done
Apri tab Pose 3D. Provoca un timeout (Jog + drag grande con Precise ON), poi click "Sblocca braccia" → status verde "Braccia sbloccate". Successivi drag/move funzionano di nuovo.
- Step 3: Commit
git add web/pose_3d.js
git commit -m "feat(pose_3d): bottone Sblocca braccia"
Task 15: Test end-to-end + non-regression + memoria
Files:
-
(nessun file di codice)
-
Create: nuovo memo in
~/.claude/projects/-opt-docker-robotserver-presa-mano/memory/ -
Step 1: Non-regression suite completa
uv run pytest tests/ -q
Expected: tutti i test passano (backend pose_3d + esistenti).
- Step 2: Test e2e manuale (golden path)
docker compose up -d --build presa-manose non già su.- Apri
http://localhost:8890/→ tab "Pose 3D". - Verifica scene 3D visibile, 2 sfere sui polsi reali.
- Editor mode: drag polso destro, click Apply → vedi commit simulato.
- Jog mode: drag piccolo del polso destro, mouseup → robot si muove. Status verde.
- Save una posa "verifica_e2e". Cambia il polso. Vai a "verifica_e2e" in Editor → simula OK.
- Sblocca braccia: funziona.
- Cancella "verifica_e2e": sparisce dal dropdown e dal config.yaml.
- Step 3: Salva memo del progetto
Crea il file /home/adriano/.claude/projects/-opt-docker-robotserver-presa-mano/memory/project_pose_3d_tab_done.md:
---
name: project-pose-3d-tab-done
description: Tab "Pose 3D" implementata 2026-05-21 — viewport Three.js + gizmo + Editor/Jog mode + named poses
metadata:
type: project
---
Implementata la tab "Pose 3D" come da spec
`docs/superpowers/specs/2026-05-21-pose-3d-tab-design.md` e plan
`docs/superpowers/plans/2026-05-21-pose-3d-tab.md`.
Cosa fa:
- Viewport Three.js con torso + 2 polso-sfere + UCS reali (eredita
i vendor in `web/vendor/three/`; aggiunto TransformControls).
- Click su un polso → gizmo translate/rotate sul ghost.
- Editor mode: drag locale, Apply commit simulato (dry-run).
- Jog mode: drag → mouseup → wrist_absolute reale (con safety
guard sul delta > `pose_3d.live_max_step_m`).
- Checkbox Precise (default ON, disattivabile per movimenti grandi).
- Named poses salvati in `config.yaml > pose_3d.named_poses`.
- Bottone Sblocca braccia (proxy a `/unlock` del bridge G1).
Endpoint nuovi: `/api/pose_3d/{state,apply,poses,poses/{name},
poses/{name}/go,unlock}`.
**Why:** sostituire l'editing numerico delle pose nella tab Braccio DX
con un'interfaccia visuale 3D, e dare un unico posto per gestire
entrambi i polsi (destro e sinistro) con preset riutilizzabili.
**How to apply:** quando l'utente chiede di muovere il polso visualmente
o di gestire pose nominate, indirizzarlo qui. La tab Braccio DX
resta valida per il workflow specifico di presa pestello (detect +
move-toward + custom offsets) che NON entra in pose_3d.
Migration path: i `pose_3d.named_poses` potranno migrare ai preset
del bridge G1 in futuro (vedi [[reference-g1-api-server-mcp]]).
E aggiungi una riga a ~/.claude/projects/-opt-docker-robotserver-presa-mano/memory/MEMORY.md:
- [Tab Pose 3D: implementata 2026-05-21](project_pose_3d_tab_done.md) — viewport Three.js + gizmo + Editor/Jog + named poses; endpoint /api/pose_3d/*
- Step 4: Commit finale
git add docs/superpowers/plans/2026-05-21-pose-3d-tab.md
git commit -m "docs(pose_3d): implementation plan completato"
Self-Review
Spec coverage — ho coperto:
- ✓ Obiettivo & modalità (Task 1, 11, 12)
- ✓ Architettura (Task 1-5 backend, 6-14 frontend)
- ✓ Scene Three.js: torso, link, polsi, UCS, grid (Task 8)
- ✓ Interazione gizmo (Task 10)
- ✓ Pannello sidebar con tutti i campi (Task 7)
- ✓ State client (Task 8-14)
- ✓ Backend endpoint completo (state/apply/poses/go/unlock) (Task 1-5)
- ✓ Quaternion normalization (Task 2)
- ✓ Edge cases (Task 1-4, 422/404/502)
- ✓ Error handling frontend (Task 11-14)
- ✓ Testing unit + integration (Task 1-5)
- ✓ Test manuale (Task 15)
- ✓ Memo memoria (Task 15)
Placeholder scan: nessun TBD/TODO non risolto. Tutti i blocchi di codice mostrati per intero.
Type consistency:
NamedPosedefinito Task 1, riusato Task 3-4 ✓ApplyReqdefinito Task 2, semantica coerente in /poses/{name}/go (Task 4) tramite ricostruzione ✓state.target[side],state.current[side],state.precise,state.modeconsistenti tra Task 8-14 ✓normalize_quaternionusato in /apply (Task 2) e /poses/{name} PUT (Task 3) ✓
Scope: un singolo plan, una feature coerente. OK.