Files
Presa-Mano/src/presa_mano/perception/depth_align.py
T
Adriano Dal PastroandClaude Opus 4.7 810a6102fb test(depth_align): real z-buffer collision + drop dead var
The 2× focal-length collision test wasn't actually colliding (adjacent IR
pixels rounded to different RGB columns). 4× makes them collapse, so the
np.minimum.at reduce is now exercised. Also drop unused H_ir, W_ir.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 14:28:15 +02:00

98 lines
3.3 KiB
Python

"""Forward-project an IR depth image into RGB pixel coordinates.
Vectorised equivalent of librealsense `rs.align(stream.color)`. Each IR pixel
with valid depth is back-projected to 3D in the IR camera frame, transformed to
the RGB camera frame via the rigid extrinsics, and projected with RGB
intrinsics. On collisions the closest point wins (z-buffer).
Output is a uint16 array in millimeters, shape (rgb_height, rgb_width), with 0
on pixels that received no IR projection.
"""
from __future__ import annotations
import numpy as np
from .depth_to_rgb import CameraRegistration
_SENTINEL = np.iinfo(np.uint32).max
def align_depth_to_rgb(
depth_ir_mm: np.ndarray,
reg: CameraRegistration,
) -> np.ndarray:
"""Forward-project IR depth → RGB pixel grid.
Parameters
----------
depth_ir_mm : (H_ir, W_ir) uint16
Depth in millimeters, IR camera frame. Zero means "no depth".
reg : CameraRegistration
IR and RGB intrinsics + IR→RGB rigid transform (translation in meters).
Returns
-------
(reg.rgb_height, reg.rgb_width) uint16
Depth in millimeters in RGB pixel coordinates; 0 where no IR pixel
projected.
"""
if depth_ir_mm.ndim != 2:
raise ValueError(f"depth_ir_mm must be 2D, got shape {depth_ir_mm.shape}")
if depth_ir_mm.shape != (reg.ir_height, reg.ir_width):
raise ValueError(
f"depth_ir_mm shape {depth_ir_mm.shape} ≠ IR resolution "
f"({reg.ir_height}, {reg.ir_width}) from registration"
)
H_rgb, W_rgb = reg.rgb_height, reg.rgb_width
valid = depth_ir_mm > 0
if not valid.any():
return np.zeros((H_rgb, W_rgb), dtype=np.uint16)
v_idx, u_idx = np.where(valid)
z_ir_m = depth_ir_mm[v_idx, u_idx].astype(np.float64) / 1000.0
# Back-project IR pixel → 3D point in IR camera frame.
K_ir_inv = np.linalg.inv(reg.K_ir)
pixels_h = np.vstack([u_idx.astype(np.float64),
v_idx.astype(np.float64),
np.ones_like(u_idx, dtype=np.float64)])
rays_ir = K_ir_inv @ pixels_h
P_ir = rays_ir * z_ir_m
# IR camera frame → RGB camera frame.
P_rgb = reg.R_ir_to_rgb @ P_ir + reg.t_ir_to_rgb.reshape(3, 1)
z_rgb = P_rgb[2]
in_front = z_rgb > 1e-6
P_rgb = P_rgb[:, in_front]
if P_rgb.shape[1] == 0:
return np.zeros((H_rgb, W_rgb), dtype=np.uint16)
z_rgb = P_rgb[2]
u_rgb = reg.K_rgb[0, 0] * P_rgb[0] / z_rgb + reg.K_rgb[0, 2]
v_rgb = reg.K_rgb[1, 1] * P_rgb[1] / z_rgb + reg.K_rgb[1, 2]
u_int = np.round(u_rgb).astype(np.int64)
v_int = np.round(v_rgb).astype(np.int64)
z_mm = np.round(z_rgb * 1000.0).astype(np.int64)
in_bounds = (
(u_int >= 0) & (u_int < W_rgb)
& (v_int >= 0) & (v_int < H_rgb)
& (z_mm > 0) & (z_mm < 65535)
)
u_int = u_int[in_bounds]
v_int = v_int[in_bounds]
z_mm = z_mm[in_bounds].astype(np.uint32)
if z_mm.size == 0:
return np.zeros((H_rgb, W_rgb), dtype=np.uint16)
# Z-buffer: initialise to sentinel, reduce-min, then sentinel→0.
zbuf = np.full(H_rgb * W_rgb, _SENTINEL, dtype=np.uint32)
flat_idx = v_int * W_rgb + u_int
np.minimum.at(zbuf, flat_idx, z_mm)
zbuf[zbuf == _SENTINEL] = 0
return zbuf.reshape(H_rgb, W_rgb).astype(np.uint16)